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ZONES Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map. Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks. Fixed a bug which could occasionally cause players to pinball over areas of water. DROUGHTLANDS The talking Raptors around Redoubt no longer have say text on aggro. Clever girls. You can no longer mount in the upper levels of Lantern Hook. Battle Royale Gave the Arcane forces a bit more survivability. In the Name of Lantern Hook The first quest objective now shares updates with a group. Scout and About Adjusted map indicators. Clearing the Rest Added map indicators to help with finding the Fleshrend Centaurs. In the Name of Lantern Hook Updated quest text to better indicate that using the Standard is what summons Mongrok. Thwarting the Emberlord Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe. Back to the Pit Quest rewards corrected! Carrion s Song Increased Carrion s respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion s damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion s level from 43 to 42 to match the quest level. Words of the Damned Added some visuals for being teleported around Redoubt Tower. NPCs at Brigand s Bluff and Fallback now have levels appropriate to the surrounding content. Stormbrood Lair Mob population now responds better to the level of player activity in the area. Hook and Crook, Grab and Go You should now be able to continue on a scavenger hunt regardless of whether a new one has started. The Biggest Void Reduced the amount of mana taken and damage done by Netharius Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health. The Full Rundown, On the Hoof The tooltip for Whirl of Speed now displays the correct duration of 6 seconds. Ancient Wardstone quests in Droughtlands now with 100% more actual rewards! FREEMARCH Uncanny Box Fixed an issue that could cause players to teleport to another tower in the Iron Fortress. Trial of Combat Sir Olgedon should no longer be able to enter a broken state after being defeated in combat. Rift Jakub s Second Battalion Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He s not quite so angry anymore. IRON PINE PEAKS A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia! Frozen Gauntlet Visually improved and optimized this daily quest. Also made it update properly for all members of a group. You can now turn in Iron Pine Peak event dailies even when the corresponding event isn t running. Shipment Triangulation Fixed the icon for the Locator Device. Bitter Winds Fixed some rare cases that could cause this quest to stop working. Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian. Consequences of Neglect You can now progress past the second objective of this quest. A Gathering Storm Added map markers to the second and third kill objectives. An Unbearable Burden Fixed several issues with the debuff applied during this quest. Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there. Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric. Moved a few artifacts that were impossible to reach or iced over. Dabbling in the Forbidden Fixed an issue that would sometimes cause the Ritual Altar to not be usable. MERIDIAN Garad Nallam, the primary planar merchant in Meridian, now has the appropriate Planar Goods merchant title. Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon. MOONSHADE HIGHLANDS Added a porticulum to Reclaimer s Hold. Honor Them Quest now grants updates for the entire group. Mistfall Monsters This quest now has map locators for both objectives. Memories of the Past Fixed incorrect tagging mobs for corpse scanning. Wild Element Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest. Tormented Minds Fixed Veiled Nightmares not being attacked by guards. The Key to it All This quest now gives more accurate instructions. The Relics of Bahralt Abyssal Thieves should no longer mount more than one ambush in each location. A Holy Remedy Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest. Death s Embrace Sped up the respawn of Abyssal Focusers. His People s Shield Updated quest visuals to have a physical form for those with lower settings who can t see the visual effects. SANCTUM Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts. Quartermaster Melke, the primary planar merchant in Sanctum, now has the appropriate Planar Goods merchant title. Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests] SCARLET GORGE The Living and the Dead The Uythradge Eye will now dismount players. Spared Parts Reduced the respawn time of Elemoil. Broke Down Bahlmus, Spared Parts The modified DX-27 will now drop the Carmintium Belt for all party members. An Unlikely Initiate Fixed an issue that could cause Agogag s cage door to close instead of open. Strange Brew Noxious Fumes debuff is now less obnoxious. It shouldn t get stuck on you. Crushing the Constructs Increased respawn rate of quest targets and flagged additional mobs in the area to count toward this quest. Rift Basilisk Den This rift should no longer claim to be Minor when it s really full of super strong creatures. SCARWOOD REACH Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice. The undead population of Granitewood Crossing should be a little less punishing. An Innocent Condemned The Cage Key can now be looted by all members of a group. Proof of Concept Now with 100% more Reliquary sealability. Recovering the Unknown Fixed map marker to show actual quest objective area. Can You Hustle? Quest objectives no longer require you to complete them sequentially. Honest When Dead Fixed missing map marker. Wrongfully Buried Elysia Raymund now offers this quest only to Defiants. Rift Eaters of the Dead The Flesh Mound for this event should no longer fail to spawn. Rift In the Ground Elite mobs should no longer spawn throughout this entire Rift. Draylo Fuzzchin s supply of Greater and Mighty Mana Potions has finally run out. Risen Channelers in Granitewood Crossing no longer have a knockback attack and had their damage output reduced by 20%. SHIMMERSAND Foiled Plans Players in Hazeed s Cave waiting to take on Hazeed will no longer be teleported out when another player defeats him. Miracle of Modern Magic The quest marker for Fibrous Reeds should show a more accurate area. Pillaged Goods This quest now requires only 7 Confiscated Sourcestones instead of 10. Turn the Hourglass Quest objective should now increment more reliably. Foiled Plans Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest. Making a Deal This quest now displays a map locator for both objectives. Assistance from the Dead You can now re-awaken mobs for this quest if your initial target is killed by someone else. Ritual Rescue Fixed this quest for Dragonslayer Covenant dailies. The bridge in Gildstone Sanctum can now be crossed after completing the quests The Prize and the Power and Strike the Earth . The Pulsing Grit buff can no longer be purged from Akala s minions. Sandstone Brutes in Gnawbone Valley will no longer hide in walls. Players running the Low Quality Renderer should find it much easier to complete the Shimmersand Puzzle. A Crafter s Lament Quest now grants credit to all members of a group. The Inmate Disguise will now display on the quest sticky for the following quests in the Flatyard Slither the Voice, Welcome to the Yard, A Man Who Can Get Things, The Mastermind, Loose Ends, and Final Preparations. The Kobold members of The Wanton in Firesand Desert now drop Ritual Firebrands. Removed the prerequisite quest for Ritual Firebrands. Zone Event Wind and Wings Corrected the progress text. Whispering to the Winds Fixed the second objective for this quest so it can be completed. SILVERWOOD The Vigil s Shield Tweaked the mechanics of this quest slightly for playability. Lord of the Fae Makirn will not respawn so quickly if there is no one nearby on the quest. Rift Gedlo Supply Drop Adjusted to prevent creatures getting stuck in stacks of crates...again. STILLMOOR A new zone event has been added to Stillmoor! An Eye for an Eye - gather shadestone to summon your own champion in order to defeat Gogalab the Pox Bringer! Ruston is now a potential invasion location for Defiant invaders. Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones. Guardian players that were eligible but did not receive the Marshal Kain storyline rewards (a Necrotic Semblance or Necrotic Rage essence) should seek out Sergeant Coda at Thalin Tor. Abominable Reconnaissance Removed the use time on manifests to make them a bit easier to click on while also fending off abominations. Master and Wolf Improved respawn time of quest targets. Following the Light/The Light that Leads The Retreating Instincts ability now makes the targeted wisp unattackable. Additionally, the polymorph it puts on your character can now be clicked off. In a Quiet Place/Where the Dead Rest Fixed an issue that could cause the Obrivic Sentinel to not return to his original location after being kited away, or remaining hostile to players. Dark Discoveries Increased the drop rates on the Abominations slightly. Dirty Job Adjusted the visual effects that appear when near the Blessed Weapons so they are more visible and last longer. Sniffing Them Out Coyotes should now properly spawn when requested. The Past Added more clues and adjusted the location of existing clues to make this quest easier. Added another Cooking Fire nearer to Tigram Stillstep for luring Gunder away. Spawn rate of Stillstep Lackeys reduced. Drugon Khaliknos now respawns more quickly. The Hunt Rages On The named mobs for this quest now respawn much more quickly. The Big Three, The Dead Ringers Reduced respawn times on targets of these quests. Decreased respawn times on some daily quest targets in Stillmoor. The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies. Past is Prologue Simplified how this quest is available - now offered by Donal Sumptor immediately after completing Rise and Fall . STONEFIELD Taking the Trog for a Walk Goorn should now properly reset when a player abandons this quest. The Smoldering Tormentors of Rock Ridge have grown more numerous! The Last Valley Centius respawns more quickly. Stealing Glory Only players on this quest should receive Soul Essence. Extra Strength Relief The Fluid Injector now dismounts players at the start of use. Gnarvul, Questing Overseer, and XT-300 have now been sighted by reliable sources in Stonefield. DUNGEONS AND RAIDS Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. The health of general population mobs in Expert Dungeons has been reduced. Reduced the damage dealt by general Expert Dungeon NPCs. If players log out while in a raid, as long as one member is still actively online the raid will be kept and offline members shown as Disconnected. Greenscale s Blight and River of Souls now have closer respawn locations. All Raid bosses now drop 5 Plaques of Achievement for each member of the raid. Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system. With the upcoming addition of the Looking for Group tool, we re also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items. The power level of tier 2 Expert Dungeon items and Raid items have been upgraded. This should more clearly differentiate later Expert Dungeon gear from early Expert gear, as well as Raid items from Expert Dungeon items. Corrupted and Malformed Souls can now be purchased for Plaques of Achievement. Expert Rift openers can now be purchased for 1750 planarite Raid Rift openers can now be purchased for 3500 planarite ABYSSAL PRECIPICE Kaler Andrenos Kaler s Ice Geyser now deals Water damage. Expert Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter. Expert Renthar should be less likely to chain high damage abilities on a single target. Added a portal to Calyx s platform that activates once he is killed that allows players to exit the instance. Majolic Blood Crystal health slightly reduced. Majolic Blood Contagion can no longer affect pets. CHARMER S CALDERA Gronik Slightly reduced the amount of power Gronik gains over time. Cyclorax now uses mana. Expert Adjusted the encounter space around Ryka Dharvos so the lasers can t be so easily avoided. Standard Corpse Eaters no longer provide experience or drop loot. DARKENING DEEPS Expert Glubmuk s Poison Bolt should not hit characters fewer than 6 meters from him. Expert Scarn s Wind Buffet no longer ignites smoldering bones. Scarn s Smoldering Bones stay on fire longer. Incinerator Gerbik now uses mana. Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills. Expert Tegenar Deepfang Cocoon health slightly reduced. Expert Scarn Searing Heat damage slightly reduced. DEEPSTRIKE MINES Kaleida Reduced the radius of her crystals AoEs substantially. THE FALL OF LANTERN HOOK Oludare Fixed the targeting method used by Oludare so he won t turn to face a new target while cleaving or rear-kicking (in the face). Expert Ereetu Firestorm damage slightly reduced. FOUL CASCADE Expert Sparkwing learns to use his ranged abilities. It s super-effective. GREENSCALE S BLIGHT [Raid] A number of new Relic quality weapons have been added to Greenscale. Prince Hylas Slightly reduced the absorption amount of Spiritual Barrier. Prince Hylas Modified the amount of damage increased by Avenging Wrath. IRON TOMBS Expert Players immune to knockback will no longer be immune to Totek s Ancient Fury. Expert Bonelord Fetlorn s Boiling Marrow no longer affects pets. Guardians now respawn next to the Messenger of the Vigil. Humbart the Bold no longer cleaves players behind him! KING S BREACH Expert General mob populations have been reduced by a few pulls. Expert Immunity to knockback no longer prevents damage from Konstantin s spikes. Expert Konstantin s Cleaving Strike now has a proper effect radius. Expert Konstantin s Mathosian Fury displays an on-screen warning before use. Expert Players within 3.5 meters of Konstantin receive a 20% damage bonus. Expert Konstantin Spike Trap damage slightly reduced. REALM OF THE FAE Expert General mob populations have been reduced by a few pulls. Chillblains Fixed the targeting on the Elemental spawn, which was not working reliably. Luddoghan Made some adjustments to prevent his ground goo from targeting the tank. Expert Fae Lord Twyll Fae Chill damage reduced. RUNIC DESCENT Rictus Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations. Expert There is now a text warning when Eliam gains Dark Fury. ITEMS Greater Essences that can be equipped simultaneously now stack properly with each other. Previously, a few cases of matching elemental type Greater Essences would sometimes conflict. Now, if you can equip both in the same Focus, you receive the benefits and effects of both Essences. Unique-Equip Families have been removed from most Greater Essences; you should now be able to equip any Greater Essences together. Planar Lenses still share a unique-equip family (you can only have one Lens equipped at a time). The speed of the Ancient Tartagon [Collector s Edition mount] now scales to match the speed of the fastest mount you own. Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%). Cult Saga quest reward helms for Mages and Clerics have their Hit replaced with Focus. Aelfwar Conspirator s Signet will now properly display in combat logs, and has a more informative tooltip. Ancient Ironwood Staff now has Endurance instead of Dexterity. Arcane Hand Icon should no longer trigger when using Sacrifice Life Mana or other non-hostile spells. It also now triggers only on the target of the ability that caused it to proc. Buckley s Necklace is now an actual necklace instead of a ring. Increased stats to bring it in line with other neck items. Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name. The ability on Divine Defender will now trigger properly, instead of not at all. Faeguard Belt has its Block changed to Parry, as Rogues do not generally block. Fang of the Life Lord Updated tooltip to clarify that the user is healed for the damage caused. The Fleshreaper now triggers properly. Grand Bauble of Brilliance now has the correct icon and appearance. Hand of the Eviscerator now triggers properly. Helmet of Transgressions is now Warrior-only. Lich-Skin Jerkin and Battlemaster s Jerkin can now be sold to vendors. Martyr s Fist now has a chance to deal an additional 90 Life damage, instead of claiming to restore mana - which it never did. Mortuous Shadestone should proc more reliably now. Night Leather Jerkin now has Attack Power rather than Spell Power. Petrifying Rune The root proc effect now breaks on damage. The Pyroblade from Fall of Lantern Hook is now a bind on pickup item. The Quicksilver Yearbook now requires being equipped to trigger. Royal Ruby Charm Melee Critical Hit is now Spell Critical Hit on this item. Sandwarden s Robe Changed Spell Critical Hit to Spell Power on this item to differentiate it from Robe of the Last Ritual. Scorching Blade of Talos Now properly has Spell Power. Scotty s Research Papers are no longer Soulbound and have an appropriate sell price. The axe Shadefall now has Endurance rather than Wisdom. Brilliant Shadestone Amulet now has Focus instead of Hit. Fervent Shadestone Necklet and Mighty Shadestone Necklet now have Focus instead of Hit. Shroud of Anti-Life now sorts under the proper Auction House category. Spectral Horse items are no longer Unique. Titan s Eternal Band now properly has Focus instead of Hit. Totem of Overgrowth Healing from this item now correctly displays in the combat log. The cooldown on Unseen Insignia will now continue to count down while you are offline. Verdant Archbow should no longer proc on non-damaging abilities. Wand of Charred Earth Changed Melee Critical hit to Spell Critical hit. Warmaster s Hammer Spell Critical Hit removed and replaced with more Parry. Waylon s Ring has been resized so it fits as a ring instead of a necklace. Whip-Worn Britches are now called Whip-Worn Boots and should have the correct appearance when worn. The Rare Essences, Marching Flood and Battle Tide are no longer Soulbound when acquired. The Crystallized Fire Elemental essence sold in Fortune s Shore has been removed and replaced with a new Greater Essence. Existing Crystallized Fire Elemental essences will not be changed. The effects of Sacred Heirloom of Eth and Totem of Overgrowth have had their chance of triggering with Area Effect abilities decreased, and their chance of triggering on single target abilities increased. These also now only trigger from the first tick of a heal over time spell. A number of offhand books and skulls have their appearances fixed. Bahralt s Symbol of Justice, Thedeor s Symbol of Retribution, and Thontic s Amulet of Discovery Replaced Hit with Focus on these items. Essence Watertouched Soulstone Updated the ability description. Essence Elementalist Sourcestone Now works as described. The essence Beholden Target now correctly has Attack Power instead of Spell Power. Many Expert Dungeon and Raid loot items had no sell value - this has been corrected. Changed the name of the dropped cash item, Shimmering Powder, to Glittering Powder to avoid duplicating the name of the Epic Runecrafting ingredient, Shimmering Powder. Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts. Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities. Strength-type random essence containers should no longer give out underleveled essences. Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations. Rare Sourceshard planar currency can now be traded for Planarite at Rare Planar Goods vendors. All relic weapons out of Greenscale s Blight and River of Souls now require level 50 to equip. Nico Lights are now on the global cooldown. A number of mysterious items no longer drop with no apparent use (Diviner s Frond, Sublimated Stone, etc). They may make a reappearance someday! Illusion Ethian Monk and Illusion Mathosian Vanguard now have a 60 second use cooldown. Added description text to the Lute and Flute artifact merchant items. CRAFTING New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a Crafting Rift (details above). Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety. The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune usable on slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc). For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230. - Order of Mathos Workorder Mighty Bottle of Critical Strikes has been changed to Workorder Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest. - Icewatch Workorder Radiant Rage Runeshards now requires 250 skill to receive this quest. - Icewatch Workorder Soulbind Leather Shoulders now requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Sabatons has been changed to require Carmintium Pauldrons, and requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Longsword has been changed to require Carmintium Stilettos, and requires 250 skill to receive this quest. Armorsmithing Workorders that duplicated the required items from other workorders of the same rank have been updated - in most cases this means a Sabaton Workorder now asks for Boots instead. Workorder Basic Healing Tonics and Workorder Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests. Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters. Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes. The description for the quest A Peerless Leather now refers to the correct quest objective items. Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect Bitter Aftertaste , which prevents another such potion from being used for 60 seconds. Redistributed some ingredients in Runecrafting recipes! The changes are as follows -Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials. -Resolute Rune recipes now use Perpetuals in their recipes. -Recondite Runeshard recipes now use Sentiences instead of Kinetics. -Potent Rune recipes now use Perpetuals instead of Kinetics. Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each. Fine Leather Shoulders now require Fine Leather instead of Reinforced Leather. Enchanted Cores and Evergreen Cores can now be found in both Silverwood and Freemarch. The following crafted items are no longer Unique-Equip Ebony Hatchet, Darkmetal Scepter, Orichalcum Ritual Blade, Darkmetal Sword, Divine Defender, Orichalcum Mace, Eviscerator, Damascus Shiv, Damascus Saber, Band of Crystallized Mana, and Titan s Signet. Smoldering Runeshards have been renamed to Smoldering Runes. The scroll for Recipe Medium Leather Hood was previously Epic, though the crafted item was Uncommon. This has been corrected so the recipe scroll shows Uncommon rarity. Plaited Silver Ring has been renamed to Plaited Cinerium Ring. Death Warding Potions have been renamed to Unholy Warding Potions. Glowing Wrathful Rune now displays its name correctly after being applied Fixed a typo where Honed Demon Horn mentions parry. This reference has been removed. Like other versions of the Demon Horn augment, Honed Demon Horn only award Attack Power and Dexterity. Jagged Lightstone now sorts properly under Gems for auctions. Darkcloth Belt, Conditioned Leather Boots, and Conditioned Leather Jerkin now sort under the appropriate categories in the Recipe window. A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable. The following items now Salvage correctly Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace. Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom. Fixed miscellaneous Butchering issues Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly. Fixed a variety of typos on items, augments, tooltips, and recipes. A number of new recipes have been added to the Artisan Stores. Blazing Resistance Runes are now Epic quality. Sharp Runes and Accurate Runes are now Rare quality. These recipes have had their ingredient cost adjusted to reflect the updated rarities. Minor Catalysts now only drop from Elite or dungeon mobs. You can now click on the Loom in Lantern Hook to open the crafting window. Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general. Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you re after more Cores! Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost. Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite. The loot window now closes upon the first click of Take All while Runebreaking and Salvaging. Looting items individually from Runebreaking and Salvaging will no longer play the sound effect for each item. Added a more appropriate error message to the crafting item drop quests to indicate if you have already completed the quest. Crafting an item no longer displays a loot message to party members. Corrected the description for the Augment, Sobek Eye , that incorrectly said Parry. Fixed quest text for A Peerless Leather that referred to the wrong items. Workorder Titanium Sabatons Now states the turn-in location of the quest, which is Chancel of Labors. PVP/WARFRONTS PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters. Across-the-board improvements for PvP rewards and dailies. Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated. Rank 6 weapons are now available for purchase. The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50. Complete PvP armor sets now give the following Valor - Rank 1 and 2 15% - Rank 3 and 4 22.5% - Rank 5 and 6 30% - Blazing Valorous Rune 50 Valor - 2%. - Radiant Valorous Rune 25 Valor - 1%. Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets. - Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip. - New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets. - New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets. - Favor costs have been updated on many items across rank 1 through 4 sets. Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests. Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100. Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts. The range for receiving rewards from kills in Warfronts now includes the entire zone. The Battle for Port Scion Infiltrators using Step Into the Shadows will lose their grip on Sourcestones. Updated The Battle for Port Scion Notoriety rewards - Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters. - Friendly-rank necklaces have been upgraded to Epic items. - Decorated-rank rings have been upgraded and now require Honored to purchase. - Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available. - Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered. - New consumable helm Runes are now available at Glorified. PvP Quests Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion. Black Garden Riftstalkers Flashback can no longer be used while carrying the Fang of Regulos. The Battle for Port Scion The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken. Reduced the favor cost of Cultist s Focus to 8550 Favor. It was previously priced as a 2-handed item. ACHIEVEMENTS Avoiding Death s Grasp Now properly gives credit and has an updated description. Back In the Bottle Time limit reduced to 100 seconds to match the encounter. Baron It All Now displays under the proper category and gives achievement points. Keep Your Enemies Close Now specifies the proper ability. Look Into the Light Now functions as intended. Melted Sludge Should properly give credit. Pressure Cooker Updated the description text and made it so you can actually get credit for this achievement. Rapid Assault Abyssal Precipice Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed. The Silent Vigil Achievement can now be gained by Defiants. Spikeless Now gives credit only to the player completing the achievement rather than the whole party. There Will be Blood Fixed an issue where credit was not properly being awarded. We Three Kings Fixed a case where Derribec wasn t always giving proper credit for being the last alive. Champion of the Droughtlands, Droughtlands Hunter Guardians should now be able to achieve these. The achievements Thwarting Their Plans , On the Hunt , and Stillmoor Days, Mathosian Knights could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you ve now been credited with the appropriate achievement. It will also work properly for those yet to complete them. GRAPHICS AND AUDIO Party member portraits for members in different instances should stop turning non-interactable. Fixed a bug that could cause incorrect animations to play when stacking polymorph effects. Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool. Improved quality of shadows. Fixed an issue causing visual effects to occasionally streak across the screen. More natural-looking character skin. Improved the appearance of Water Elementals and Living Oceans. Updated sounds for High Elf and Kelari males. Voiceover audio should no longer continue to play after you have logged out or teleported. Improved rendering of ghostly characters. Fixed an issue with physics which could cause players to become stuck in a falling state on certain collision. Oh, silly gravity. Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands. Turned up the relative volume of the ready check sound. Corrected party pet portraits displaying incorrectly when zoning in or out of Dungeons or Slivers. Fixed incorrect visual textures sometimes being shown on NPCs. Updated the ambient sound of rivers to prevent some audio drop-outs. Attack sounds for weapon-based melee attacks should come through a bit more clearly. Made some audio adjustments to Assassin abilities. Touched up audio for Paragon and Justicar abilities. Various ability sound fixes based on user bugs and feedback. COMMANDS AND MACROS Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off. You can now use the ESC key when typing in chat while the respawn countdown window is active. If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI. Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection. AUCTION HOUSE UI Adjusted window size and panels. Browse Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns. Auction Added a checkbox to set the same price as an existing auction on new auctions. You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price. All tabs can be sorted by stack size. The Auction and Bids tab can be sorted by unit price. Clicking a text field on the Auction UI now highlights existing text in that field. Pressing the ENTER key when creating an auction now creates that auction. You can now price an auction you are creating by buyout price or unit price. You can now automatically set the starting price to be the same as the buyout price when creating an auction. Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set. The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes. Made better error messages for the Auction House. UI/SETTINGS Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors. A blue "X" now distinguishes your own map waypoint target from others in your group. You may now hide your character s shoulder armor in much the same way as the Hide Helmet option works. An option has been added to the Raid window (default key Y) to lock raid frames from being moved outside of Edit Layout mode. When departing a guild and joining a new one, your member notes and officer notes will be reset. The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window. Added more specific error text when trying to trade with a character that is out of trading range. Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount. The Spell Power tooltip also explains that it increases outgoing healing. A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely. Raid markers can now be seen on player, target, target of target, and focus target frames. Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location. Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts). Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal. The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change. The only show my debuffs setting now only applies to targets that you can harm. The Settings option for Show All Party Buffs is now Show only my buffs on target , which behaves the same was as the Debuff visibility options. The show all party buffs filter now applies to frames other than just the party frames for party members. Added a new minimap filter to show High Level Quests. Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels. Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits. The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows. The middle mouse button can now be properly bound to the look behind function. Video capture now stops when resizing the game window. Party member portraits now show a Role icon next to the player name. Player mouseover tooltips now show the character s Role if you are grouped with them. Fixed bank bags that wouldn t always save their positions on your screen. The Notoriety panel of the character window now lets you view more than one notoriety group at a time. You may now track artifact set progress on-screen much like quests. The Artifact pane of the Character window now has a built-in search search for the artifacts you’re missing, or search for the collections themselves! You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item. The Guild Exp contribution column on the Guild UI has been changed to show the member s total Achievement score. Raidframe ready check marks should be more readable. Text for raid warning messages should be more visible, appear instantly, and come with a sound effect. Raidframes no longer show players as dead when they zone. Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects. If you attach an item or coin to a mail and the subject text is empty, it will auto-fill the name of the item into the subject field. Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now". Zone names on the main map no longer change size weirdly when clicked on. CLIENT Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized. While waiting in a server queue, you can now click the Settings button to change game settings. Bandwidth optimizations.
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memo source 1 /* Licensed to the Apache Software Foundation (ASF) under one or more 2 * contributor license agreements. See the NOTICE file distributed with 3 * this work for additional information regarding copyright ownership. 4 * The ASF licenses this file to You under the Apache License, Version 2.0 5 * (the "License"); you may not use this file except in compliance with 6 * the License. You may obtain a copy of the License at 7 * 8 * http //www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef APACHE_HTTP_MAIN_H 18 #define APACHE_HTTP_MAIN_H 19 20 #include "apr_optional.h" 21 22 /* AP_SERVER_BASEARGS is the command argument list parsed by http_main.c 23 * in apr_getopt() format. Use this for default ing args that the MPM 24 * can safely ignore and pass on from its rewrite_args() handler. 25 */ 26 #define AP_SERVER_BASEARGS "C c D d E e f vVlLtSh?X" 27 28 #ifdef __cplusplus 29 extern "C" { 30 #endif 31 32 /** 33 * @package Command line options 34 */ 35 36 /** The name of the Apache executable */ 37 AP_DECLARE_DATA extern const char *ap_server_argv0; 38 /** The global server s ServerRoot */ 39 AP_DECLARE_DATA extern const char *ap_server_root; 40 41 /* for -C, -c and -D switches */ 42 /** An array of all -C directives. These are processed before the server s 43 * config file */ 44 AP_DECLARE_DATA extern apr_array_header_t *ap_server_pre_read_config; 45 /** An array of all -c directives. These are processed after the server s 46 * config file */ 47 AP_DECLARE_DATA extern apr_array_header_t *ap_server_post_read_config; 48 /** An array of all -D defines on the command line. This allows people to 49 * effect the server based on command line options */ 50 AP_DECLARE_DATA extern apr_array_header_t *ap_server_config_defines; 51 52 APR_DECLARE_OPTIONAL_FN(int, ap_signal_server, (int *, apr_pool_t *)); 53 54 #ifdef __cplusplus 55 } 56 #endif 57 58 #endif /* !APACHE_HTTP_MAIN_H */
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Steel The Forging of a Hero (Steel) Dc ComicsLouise Simonson?Jon Bogdanove?
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字句 7 字句について (Lexical Convention) ECMAScript プログラムのソーステキストは最初に、トークン、行終端子、コメントあるいは空白のいずれかである入力要素のシーケンスに変換される。ソーステキストは、次の入力要素としてできるだけ長い文字シーケンスを繰り返しとって、左から右へと走査される。 字句文法には 2 つの目標記号がある。 InputElementDiv 記号は、除法演算子 (/) また除法代入演算子 (/=) が許される構文的文法コンテキストで使用される。 InputElementRegExp 記号は他の構文的文法コンテキストで使用される。 NOTE 構文的な文法内に、除算および RegularExpressionLiteral の両方が構文的文法によって許されるコンテキストが存在する; だが、そういう場合字句文法は InputElementDiv 目標記号を使用するので、そのコンテキスト中でスラッシュ開始は正規表現リテラル開始とは認められない。代替手段として、一つは括弧で正規表現リテラルを囲んでよい。 Syntax InputElementDiv WhiteSpace LineTerminator Comment Token DivPunctuator InputElementRegExp WhiteSpace LineTerminator Comment Token RegularExpressionLiteral 7.1 Unicode 制御文字 (Unicode Format-Control Characters) フォーマット制御のための (マークアップ言語のような) 上位手順がないので、 Unicode 形式制御文字 (例 LEFT-TO-RIGHT MARK や RIGHT-TO-LEFT MARK のような、 Unicode 文字データベース (Unicode Character Database) における "Cf" カテゴリの文字) という制御コードでテキストの範囲のフォーマットを制御する。編集を容易にしまた表示するため、ソーステキスト内でのこれらの許可は有益である。 フォーマット制御文字は ECMAScript プログラムのソーステキストのどの場所に出現してもよい。これらの文字は、字句文法を適用する前にソーステキストから取り除かれる。文字列と正規表現リテラルの処理前にこれらの文字が取り除かれるので、文字列、正規表現内に Unicode 制御文字を入れるには Unicode エスケープシーケンス (セクション 7.6) を使用しなければならない。 7.2 空白 (White Space) 空白文字は、ソーステキストの可読性を向上させ、そしてトークン (不可分の字句単位) を互いに分離させるために使用され、それ以上の意味はない。空白は 2 つのトークンの間、また文字列の中に出現できる(リテラル文字列値の一部を形成する意味のある文字と考えられる)。だが、トークンの中に出現することは出来ない。 次の文字が空白と考えられる Code Point ValueNameFormal Name \u0009Tab TAB \u000BVertical Tab VT \u000CForm Feed FF \u0020Space SP \u00A0No-break space NBSP Other category "Zs"その他の Unicode "space separator" USP Syntax WhiteSpace TAB VT FF SP NBSP USP 7.3 行終端子 (Line Terminators) 空白文字のように、行終端子はソーステキストの可読性を向上させ、そしてトークン (不可分の字句単位) を互いに分離させるために使用される。しかし、空白文字とは違い、行終端子は構文的文法の振る舞いに影響を与える。一般に、行終端子は 2 のトークンの間に出現する。だが構文的文法によって隠される場所がある。行終端子はトークンの中に出現することは出来ない。 not even a string. 行終端子は自動セミコロン挿入の処理にも影響を与える (セクション 7.9)。 空白は 2 つのトークンの間、また文字列の中に出現できる(リテラル文字列値の一部を形成する意味のある文字と考えられる)。だが、トークンの中に出現することは出来ない。 次の文字が行終端子と考えられる Code Point ValueNameFormal Name \u000ALine Feed LF \u000DCarriage Return CR \u2028Line separator LS \u2029Paragraph separator PS Syntax LineTerminator LF CR LS PS 7.4 コメント (Comments) Description コメントは、 1 行または複数行になりうる。複数行のコメントはネストできない。 1 行コメントは LineTerminator 以外の任意の文字を含むことが可能であること、またトークンは常に可能な長さである一般規則により、 1 行コメントは常に、マーカー // からその行の終わりまでの全ての文字で構成される。しかし、行末の LineTerminator は 1 行コメントの内容とはみなされない; それは字句文法によって別々に認識され、構文文法の入力要素のストリームの一部となる。この点がとても重要である。というのは、これは 1 行コメントの有無が自動セミコロン挿入 (セクション 7.9) に影響を与えないということを暗に意味するからである。 コメントは空白のように振る舞い、捨てられるが、 MultiLineComment が行終端子文字を含む場合、構文文法による解析を目的としてコメント全体が LineTerminator と考えられる、 Syntax Comment MultiLineComment SingleLineComment MultiLineComment /* MultiLineCommentCharsopt */ MultiLineCommentChars MultiLineNotAsteriskChar MultiLineCommentCharsopt PostAsteriskCommentCharsopt PostAsteriskCommentChars MultiLineNotForwardSlashOrAsteriskChar MultiLineCommentCharsopt PostAsteriskCommentCharsopt MultiLineNotAsteriskChar SourceCharacter but not asterisk * MultiLineNotForwardSlashOrAsteriskChar SourceCharacter but not forward-slash / or asterisk * SingleLineComment SingleLineCommentChars SingleLineCommentChar SingleLineCommentCharsopt SingleLineCommentChar SourceCharacter but not LineTerminator 7.5 トークン (Tokens) Syntax Token ReservedWord Identifier Punctuator NumericLiteral StringLiteral 7.5.1 予約語 (Reserved Words) Description 予約語を識別子として使うことはできない。 Syntax ReservedWord Keyword FutureReservedWord NullLiteral BooleanLiteral 7.5.2 キーワード (Keywords) 次のトークンは ECMAScript キーワードであり、 ECMAScript プログラム中で識別子に使うことはできない。 Syntax Keyword one of break case catch continue default delete do else finally for function if in instanceof new return switch this throw try typeof var void while with 7.5.3 将来の予約語 (Future Reserved Words) 次の語は提出された拡張の中でキーワードとして使用され、その拡張が将来採択される可能性を考え、予約される。 Syntax FutureReservedWord one of abstract boolean byte char class const debugger double enum export extends final float goto implements import int interface long native package private protected public short static super synchronized throws transient volatile 7.6 識別子 (Identifiers) Description 識別子は、若干の修正を加えた Unicode 標準 (バージョン 3.0 のセクション 5.16) で与えられる文法に従い解釈される。文法は Unicode 標準により指定される文字カテゴリの規範、及び参考情報の両方に基づいている。 Unicode 標準のバージョン 2.1 に指定されるカテゴリの文字は、全ての適合 ECMAScript 実装によってそれらのカテゴリ内として扱われなければならない; しかしながら、適合 ECMAScript 実装は、 Unicode の後のバージョンでのカテゴリ割り当てに基づく追加の合法的な識別子文字を許可してよい。 この標準は Unicode 標準に与えられる文法からある変更を指定する; ドル記号($) 及びアンダースコア (_) は識別子中のどこでも許される。ドル記号は機械的に生成されるコード中のみの使用を意図される。 Unicode エスケープシーケンスは識別子中でも許され、それは UnicodeEscapeSequence (セクション 7.8.4) の CV により算出されるように、識別子中のその場所に一文字を寄与する。 UnicodeEscapeSequence を使って識別子に不正な文字を設定することはできない。言い換えれば、\ UnicodeEscapeSequence シーケンスが UnicodeEscapeSequence の CV に置換されたら、結果は依然として有効な識別子で、正確に元の Identifier と文字の同じシーケンスなければならない。 Unicode 標準に従い規準的に等価である 2 つの識別子は、コードポイントの厳密に同じシーケンスによって表されない限りは等しくない(言い換えれば、適合 ECMAScript 実装は、識別子上でビット比較を行うことのみを要求される)。入ってくるソーステキストがコンパイラに行く前に正規化形式 C に変換されることを意図する。 Syntax Identifier ReservedWord でない IdentifierName IdentifierName IdentifierStart IdentifierName IdentifierPart IdentifierStart UnicodeLetter $ _ \ UnicodeEscapeSequence IdentifierPart IdentifierStart UnicodeCombiningMark UnicodeDigit UnicodeConnectorPunctuation \ UnicodeEscapeSequence UnicodeLetter Unicode カテゴリ "Uppercase letter (Lu)", "Lowercase letter (Ll)", "Titlecase letter (Lt)", "Modifier letter (Lm)", "Other letter (Lo)", "Letter number (Nl)" 内の任意の文字 UnicodeCombiningMark Unicode カテゴリ "Non-spacing mark (Mn)" または "Combining spacing mark (Mc)" 内の任意の文字 UnicodeDigit Unicode カテゴリ "Decimal number (Nd)" 内の任意の文字 UnicodeConnectorPunctuation Unicode カテゴリ "Connector punctuation (Pc)" 内の任意の文字 UnicodeEscapeSequence セクション 7.8.4 を参照。 HexDigit one of 0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F 7.7 区切り子 (Punctuators) Syntax Punctuator one of { } ( ) [ ] . ; , = = == != === !== + - * % ++ -- | ^ ! ~ || ? = += -= *= %= = = = = |= ^= DivPunctuator one of / /= 7.8 リテラル (Literals) Syntax Literal NullLiteral BooleanLiteral NumericLiteral StringLiteral 7.8.1 Null リテラル (Null Literals) Syntax NullLiteral null Semantics null リテラルの値 null は、単独の Null 型の値で null と呼ばれる。 7.8.2 Boolean リテラル (Boolean Literals) Syntax BooleanLiteral true false Semantics Boolean リテラルの値 true は、 Boolean 型の値で true と呼ばれる。 Boolean リテラルの値 false は、Boolean 型の値で false と呼ばれる。 7.8.3 数値リテラル (Numeric Literals) Syntax NumericLiteral DecimalLiteral HexIntegerLiteral DecimalLiteral DecimalIntegerLiteral . DecimalDigitsopt ExponentPartopt . DecimalDigits ExponentPartopt DecimalIntegerLiteral ExponentPartopt DecimalIntegerLiteral 0 NonZeroDigit DecimalDigitsopt DecimalDigits DecimalDigit DecimalDigits DecimalDigit DecimalDigit one of 0 1 2 3 4 5 6 7 8 9 NonZeroDigit one of 1 2 3 4 5 6 7 8 9 ExponentPart ExponentIndicator SignedInteger ExponentIndicator one of e E SignedInteger DecimalDigits DecimalDigits DecimalDigits HexIntegerLiteral 0x HexDigit 0X HexDigit HexIntegerLiteral HexDigit NumericLiteral に直接続くソース文字は、けして IdentifierStart や DecimalDegit ではない。 NOTE 例えば 3in はエラーであり、 3 と in の 2 つの入力要素とはならない。 Semantics 数値リテラルは、 Number 型の値を表す。この値は 2 ステップで判断される まず、数学値 (MV) がリテラルから派生する; 次に、この数学値が、下に述べるように丸められる。 NumericLiteral DecimalLiteral の数学値は、 DecimalLiteral の数学値である。 NumericLiteral HexIntegerLiteral の数学値は、 HexIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral . の数学値は、 DecimalIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral . DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 DecimalIntegerLiteral の数学値 + (DecimalDigits の数学値 × 10-n) である。 DecimalLiteral DecimalIntegerLiteral . ExponentPart の数学値は、 e を ExponentPart の数学値として DecimalIntegerLiteral の数学値 × 10e である。 DecimalLiteral DecimalIntegerLiteral . DecimalDigits ExponentPart の数学値は、 n を DecimalDigit の文字数、 e を ExponenetPart の数学値として、 (DecimalIntegerLiteral の数学値 + (DecimalDigits の数学値 × 10-n)) × 10e である。 DecimalLiteral . DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 DecimalDigits の数学値 × 10-n である。 DecimalLiteral . DecimalDigits ExponentPart の数学値は、 n を DecimalDigits の文字数、 e を ExponenetPart の数学値として、 DecimalDigits の数学値の 10e-n である。 DecimalLiteral DecimalIntegerLiteral の数学値は、 DecimalIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral ExponentPart の数学値は、 e を ExponenetPart の数学値として、 DecimalIntegerLiteral の数学値 × 10e である。 DecimalIntegerLiteral 0 の数学値は、 0 である。 DecimalIntegerLiteral NonZeroDigit DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 (NonZeroDigit の数学値の × 10n) + DecimalDigits の数学値である。 DecimalDigits DecimalDigit の数学値は、 DecimalDigit の数学値である。 DecimalDigits DecimalDigits DecimalDigit の数学値は、 (DecimalDigits の数学値 × 10) + DecimalDigit の数学値である。 ExponentPart ExponentIndicator SignedInteger の数学値は、 SignedInteger の数学値である。 SignedInteger DecimalDigits の数学値は、 DecimalDigits の数学値である。 SignedInteger + DecimalDigits の数学値は、 DecimalDigits の数学値である。 SignedInteger - DecimalDigits の数学値は、負の DecimalDigits の数学値である。 DecimalDigit 0 または HexDigit 0 の数学値は、 0 である。 DecimalDigit 1 または NonZeroDigit 1 または HexDigit 1 の数学値は、 1 である。 DecimalDigit 2 または NonZeroDigit 2 または HexDigit 2 の数学値は、 2 である。 DecimalDigit 3 または NonZeroDigit 3 または HexDigit 3 の数学値は、 3 である。 DecimalDigit 4 または NonZeroDigit 4 または HexDigit 4 の数学値は、 4 である。 DecimalDigit 5 または NonZeroDigit 5 または HexDigit 5 の数学値は、 5 である。 DecimalDigit 6 または NonZeroDigit 6 または HexDigit 6 の数学値は、 6 である。 DecimalDigit 7 または NonZeroDigit 7 または HexDigit 7 の数学値は、 7 である。 DecimalDigit 8 または NonZeroDigit 8 または HexDigit 8 の数学値は、 8 である。 DecimalDigit 9 または NonZeroDigit 9 または HexDigit 9 の数学値は、 9 である。 HexDigit a または HexDigit A の数学値は、 10 である。 HexDigit b または HexDigit B の数学値は、 11 である。 HexDigit c または HexDigit C の数学値は、 12 である。 HexDigit d または HexDigit D の数学値は、 13 である。 HexDigit e または HexDigit E の数学値は、 14 である。 HexDigit f または HexDigit F の数学値は、 15 である。 HexIntegerLiteral 0x HexDigit の数学値は、 HexDigit の数学値である。 HexIntegerLiteral 0X HexDigit の数学値は、 HexDigit の数学値である。 HexIntegerLiteral HexIntegerLiteral HexDigit の数学値は、 (HexIntegerLiteral の数学値 × 16) + HexDigit の数学値である。 一旦数値リテラルの厳密な数学値が決定されたら、 Number 型の値に丸められる。数学値が 0 ならば、丸められる値は +0 である; そうではなく、リテラルが DecimalLiteral でなくそのリテラルが 20 を超える有効数字数\でなければ、数値が 20 番目以降の各有効数字を数字 0 へ置換して生成されるリテラルの数学値の数値、または 20 番目以降の各有効数字を数字 0 に置換して生成されるリテラルの数学値の数値、そして 20 番目の有効数字の位置のリテラルの増加、のいずれかでありえる場合、丸められる値は (セクション 8.5 で定義される意味の) 数学値の数値でなければならない。数字はそれが ExponentPart の一部\でなく次の二点のどちらかであれば有効数字 (significant) である。 0 でない。 その左側が 0 以外の数字でその右側が 0 以外の数字で ExponentPart 内でない。 7.8.4 文字列リテラル (String Literals) 文字列リテラルは、単引用符または二重引用符で囲まれた 0 個以上の文字である。各文字はエスケープシーケンスによって表されてもよい。 Syntax StringLiteral " DoubleStringCharactersopt " SingleStringCharactersopt DoubleStringCharacters DoubleStringCharacter DoubleStringCharactersopt SingleStringCharacters SingleStringCharacter SingleStringCharactersopt DoubleStringCharacter SourceCharacter but not double-quote " or backslash \ or LineTerminator \ EscapeSequence SingleStringCharacter SourceCharacter but not single-quote or backslash \ or LineTerminator \ EscapeSequence EscapeSequence CharacterEscapeSequence 0 [lookahead ∉ DecimalDigit] HexEscapeSequence UnicodeEscapeSequence CharacterEscapeSequence SingleEscapeCharacter NonEscapeCharacter SingleEscapeCharacter one of " \ b f n r t v NonEscapeCharacter SourceCharacter but not EscapeCharacter or LineTerminator EscapeCharacter SingleEscapeCharacter DecimalDigit x u HexEscapeSequence x HexDigit HexDigit UnicodeEscapeSequence u HexDigit HexDigit HexDigit HexDigit 非終端記号 HexDigit の定義は、セクション 7.8.3 に与える。 SourceCharacter はセクション 2 及び 6 で述べる。 文字列リテラルは String 型の値を表す。リテラルの文字列値 (SV) は、文字列値の様々な部分に寄与する文字値 (CV) に関して記述される。この処理の一部として、文字列リテラル内部のいくつかの文字は、セクション 7.8.3 に述べる数学値 (MV) を持つものとして解釈される。 StringLiteral "" の文字列値は、空の文字シーケンスである。 StringLiteral の文字列値は、空の文字シーケンスである。 StringLiteral " DoubleStringCharacters " の文字列値は、DoubleStringCharacters の文字列値である。 StringLiteral SingleStringCharacters の文字列値は、SingleStringCharacters の文字列値である。 DoubleStringCharacters DoubleStringCharacter の文字列値は、1 文字のシーケンスで、 DoubleStringCharacter の文字値である。 DoubleStringCharacters DoubleStringCharacter DoubleStringCharacters の文字列値は、順に DoubleStringCharacters の文字列値内の全ての文字の続く DoubleStringCharacter の文字値のシーケンスである。 SingleStringCharacters SingleStringCharacter の文字列値は、1 文字のシーケンスで、 SingleStringCharacter の文字値である。 SingleStringCharacters SingleStringCharacter SingleStringCharacters の文字列値は、順に SingleStringCharacters の文字列値内の全ての文字の続く SingleStringCharacter の文字値のシーケンスである。 DoubleStringCharacter SourceCharacter but not 二重引用符 " or バックスラッシュ \ or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 DoubleStringCharacter \ EscapeSequence の文字値は、 EscapeSequence の文字値である。 SingleStringCharacter SourceCharacter but not 単引用符 or バッククラッシュ \ or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 SingleStringCharacter \ EscapeSequence の文字値は、 EscapeSequence の文字値である。 EscapeSequence CharacterEscapeSequence の文字値は、 CharacterEscapeSequence の文字値である。 EscapeSequence 0 [lookahead ∉ DecimalDigit] の文字値は、 NUL 文字 (Unicode 値 0000) である。 EscapeSequence HexEscapeSequence の文字値は、 HexEscapeSequence の文字値である。 EscapeSequence UnicodeEscapeSequence の文字値は、 UnicodeEscapeSequence の文字値である。 CharacterEscapeSequence SingleEscapeCharacter の文字値は、次の表に従い SingleEscapeCharacter に決定されるコードポイント値の文字である Escape SequenceCode Point ValueNameSymbol \b\u0008backspace BS \t\u0009horizontal tab HT \n\u000Aline feed (new line) LF \v\u000Bvertical tab VT \f\u000Cform feed FF \r\u000Dcarriage return CR \"\u0022double quote" \ \u0027single quote \\\u005Cbackslash\ CharacterEscapeSequence NonEscapeCharacter の文字値は、 NonEscapeCharacter の文字値である。 NonEscapeCharacter SourceCharacter but not EscapeCharacter or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 HexEscapeSequence x HexDigit HexDigit の文字値は、コードポイント値が (16 × 最初の HexDigit の数学値) + 2番目の HexDigit の数学値 である文字である。 UnicodeEscapeSequence u HexDigit HexDigit HexDigit HexDigit の文字値は、コードポイント値が (4096 (すなわち 163) × 最初の HexDigit の数学値) + (256 (すなわち 162) × 2 番目の HexDigit の数学値) + (16 × 3 番目の HexDigit の数学値) + 4 番目の HexDigit の数学値 である文字である。 NOTE 文字 LineTerminator は、それにバックスラッシュ \ を先行させても、文字列リテラル内には出現できない。 行終端子文字を文字列リテラルの文字列地の一部に置く妥当な方法は、 \n や \u000A のようなエスケープシーケンスを用いることである。 7.8.5 正規表現リテラル (Regular Expression Literals) 正規表現リテラルは走査時に RegExp オブジェクト (セクション 15.10) に変換される入力要素である。オブジェクトはそれを含むプログラムまた関数の評価の開始前に生成される。リテラル評価はそのオブジェクトへの参照を生成する; それは新規オブジェクト生成はしない。プログラム内の 2 つの正規表現リテラルは、2 つのリテラルの内容がまったく同じであっても、互いに === として比較しない正規表現オブジェクトに評価する。 RegExp オブジェクトは、 new RegExp (セクション 15.10.4) や関数としての RegExp コンストラクタ呼出し (セクション 15.10.3) によって実行時に生成されてもよい。 下の生成規則は正規表現リテラルの構文を記述し、正規表現リテラルの終了の検出に入力要素走査から使用される。 RegularExpressionBody 及び RegularExpressionFlags を構成する文字の文字列は、それ自身がより厳重な文法でそれらを解釈する正規表現コンストラクタに、未解釈で渡される。実装は正規表現コンストラクタの文法を拡張してよいが、 RegularExpressionBody 及び RegularExpressionFlags 生成規則、またはこれらの生成規則によって使用される生成規則を拡張すべきではない。 Syntax RegularExpressionLiteral / RegularExpressionBody / RegularExpressionFlags RegularExpressionBody RegularExpressionFirstChar RegularExpressionChars RegularExpressionChars [empty] RegularExpressionChars RegularExpressionChar RegularExpressionFirstChar NonTerminator but not * or \ or / BackslashSequence RegularExpressionChar NonTerminator but not \ or / BackslashSequence BackslashSequence \ NonTerminator NonTerminator SourceCharacter but not LineTerminator RegularExpressionFlags [empty] RegularExpressionFlags IdentifierPart NOTE 正規表現リテラルは空にはならない; 空の正規表現リテラルをあらわす代わりに、文字 // は 1 行コメントを開始する。空の正規表現を指定するには、 /(? )/ を用いる。 Semantics 正規表現リテラルは Object 型の値を表す。この値は 2 ステップで決定される まず、正規表現の RegularExpressionBody 及び RegularExpressionFlags 生成規則拡張を構成する文字が、それぞれ 2 つの文字列の Pattern と Flags に解析されずに集められる。そして new RegExp コンストラクタが 2 つの引数 Pattern と Flags で呼出され、結果は RegularExpressionLiteral の値となる。 new RegExp 呼出しがエラーを生成するならば、実装は、自由裁量で、プログラム走査中に直ちにエラー報告してもよいし、プログラム実行中に正規表現リテラルが評価されるまでエラーを延期してもよい。 7.9 自動セミコロン挿入 (Automatic Semicolon Insertion) ある種の ECMAScript 文 (空文 (empty statement), 変数文 (variable statement), 式文 (expression statement), do-while 文 (do-while statement), continue 文 (continue statement), break 文 (break statement), return 文 (return statement), turhow 文 (throw statement)) はセミコロンで終了しなければならない。そのようなセミコロンは、ソーステキスト内に常に明示的に出現してよい。しかしながら、簡単にするために、ある位置ではソーステキストからセミコロンを省略してよい。この位置は、それらの位置のソースコードトークンのストリームにセミコロンが自動的に挿入されるという言葉で説明される。 7.9.1 自動セミコロン挿入規則 (Rules of Automatic Semicolon Insertion) プログラムが左から右へと解析され、文法の任意の生成規則によって許可されないトークン (違反トークン (offending token) と呼ばれる) に遭遇するとき、次の条件に 1 つ以上当てはまる場合、違反トークンの前にセミコロンが自動的に挿入される。 1. 違反トークンが、少なくとも 1 つの LineTerminator で、前のトークンから分離されている。 2. 違反トークンが、 } である。 プログラムが左から右へと解析され、トークンの入力ストリームが終了し、解析器が入力トークンストリームを一つの完全な ECMAScript Program として解析できないとき、入力ストリームの末尾にセミコロンが自動的に挿入される。 プログラムが左から右へと解析され、文法の任意の生成規則によって許可されないトークンに遭遇するが、その生成規則が限定生成規則 (resutricted production) であり、限定生成規則内部\で注記 "[no LineTerminator here]" にすぐ続く終端記号または非終端記号の最初のトークン (そのためこのようなトークンは限定トークン (restricted token) と呼ばれる) であり、そして限定トークンが少なくとも 1 つの LineTerminator で前のトークンから分離されているとき、限定トークンの前にセミコロンが自動的に挿入される。 とはいえ、以上の規則を上書きする条件を追加する セミコロンが結果として空文として解析される場合、またセミコロンが for 文 (セクション 12.6.3) のヘッダ内の 2 つのセミコロンの一つになる場合は、セミコロンは自動的に挿入されない。 NOTE 文法における限定生成規則は下記のみである PostfixExpression LeftHandSideExpression [LineTerminator 無し] ++ LeftHandSideExpression [LineTerminator 無し] -- ContinueStatement continue [LineTerminator 無し] Identifieropt ; BreakStatement break [LineTerminator 無し] Identifieropt ; ReturnStatement return [LineTerminator 無し] Expressionopt ; ThrowStatement throw [LineTerminator 無し] Expression ; これらの限定生成規則の実際の効果は、次のとおりである 解析器がそれを後置演算子として扱う場所に ++, -- トークンが出現し、少なくとも一つ以上の LineTerminator が前のトークンと ++, -- トークンの間に出現するとき, セミコロンが ++, -- トークンの前に自動的に挿入される。 continue, break, return, throw トークンが出現し、次のトークンの前に LineTerminator が出現するとき、セミコロンは continue, break, return, throw トークンの後に自動的に挿入される。 ECMAScript プログラマへの結果的な実用的助言は 後置 ++ 演算子、また後置 -- 演算子は、項と同じ行に出現するべきである。 return 文、また throw 文中の Expression は、return トークンまた throw トークンと同じ行で開始するべきである。 break 文、また continue 文のラベルは、 break トークンまた continue トークンと同じ行にあるべきである。 7.9.2 自動セミコロン挿入例 (Examples of Automatic Semicolon Insertion) 次のソース { 1 2 } 3 は、ECMAScript 文法において、自動セミコロン挿入規則を以ってしても有効な文ではない。 対照的に、このソース { 1 2 } 3 もまた有効な ECMAScript 文ではないが、自動セミコロン挿入によって次のように変換される { 1 ;2 ;} 3; これは有効な ECMAScript 文である。 ソース for (a; b ) は有効な ECMAScript 文ではなく、自動セミコロン挿入によって変更されない。セミコロンが for 文のヘッダに要求されるからである。自動セミコロン挿入が for 文のヘッダ内の 2 つのセミコロンの 1 つを挿入することはない。 ソース return a + b は自動セミコロン挿入によって次のように変換される return; a + b; NOTE 式 a + b は、 return 文によって返される値として扱われない。return トークンから LineTerminator で分離されているからである。 ソース a = b c は自動セミコロン挿入によって次のように変換される a = b; c; NOTE トークン ++ は、変数 b に適用される後置演算子として扱われない。 b と ++ の間に LineTerminator があるからである。 ソース if (a b) else c = d は有効な ECMAScript 文ではなく、その位置に適用する文法の生成規則がないとしても、 else トークンの前への自動セミコロン挿入によって変更されない。自動セミコロン挿入が空文として解析されるからである。 ソース a = b + c (d + e).print() は自動セミコロン挿入によって変換されない。 2 行目の括弧式 () は関数呼び出しの引数リストとして解釈できるからである。 a = b + c(d + e).print() 代入文が左括弧で開始しなければならない状況では、自動セミコロン挿入を信頼するより、先行する文の末尾に明示的なセミコロンを提供する方が、プログラマにとってよい発想である。
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Vehicle Churchill AVRE Categories British Vehicles | Vehicles From CoH-Stats Jump to navigation, search ?? Contents 1 Tactics 2 History 3 Requires 3.1 Churchill AVRE 4 Called In Using 4.1 Churchill AVRE 5 Vehicle Abilities 5.1 Hull Down Position 5.2 Fire Petard Mortar Round 6 Vehicle Weapons 6.1 AVRE 6.2 Besa Hull MG Churchill AVRE Health 700 Max Speed 3.75 Sight 35 Cost 30050 Acceleration 1.5 Detection 0/0 Time 30 Deceleration 3.5 Hotkey Population 14 Rotation 22 Target Type armour_churchill Upkeep 9.9984 Crush Human true Critical Type armour Crush Mode crush_heavy Rear Damage Enabled true Tactics The Churchill Tank can only be used with the Royal Engineers Doctrine. The Petard Mortar Cost Munitions to use, so use wisely. Petard Mortar Rounds can destroy building and emplacements in one or two hits. The Petard Mortar can also be used to engage units, but it does not do a good job at that and should be used for support mostly. History The Churchill AVRE, short for Armoured Vehicle Royal Engineers, was a specialist engineering variant of the Churchill IV Infantry Tank. Armed with a 290mm Spigot Mortar, the AVRE was ineffective for tank combat and meant for leveling emplacements and fortifications. The short-ranged mortar carried a significant high explosive charge, and the Churchill s armour allowed it to close-in on defenses that would have knocked out a lighter tank. However loading the mortar required a crew member to expose themselves and manually insert the shell. Their numbers were few and concentrated in the 79th Armoured Division. Requires Churchill AVRE [Expand][Hide] Cost 2 Time Hotkey Effects The Churchill AVRE can use its devastating Petard Mortar to smash through enemy obstacles. ?ESee Upgrade Churchill AVRE for details. Called In Using Churchill AVRE [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 60 Hotkey Effects The rugged Churchill provides the chassis for a variety of modifications designed to breach Normandy beach defenses. The AVRE fires a massive 290mm HESH warhead that can flatten buildings and defenses. ?ESee Ability Churchill AVRE for details. Vehicle Abilities Hull Down Position [Expand][Hide] Cost Activation toggle Duration _ Target tp_any Recharge 0 Hotkey D Effects Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle. ?ESee Ability Hull Down Position for details. Fire Petard Mortar Round [Expand][Hide] Cost 35 Activation targeted Duration _ Target tp_entity_and_position Recharge 20 Hotkey P Effects Fire the 290mm Petard Spigot Mortar round to clear obstacles, buildings, crewed weapons, and infantry. ?ESee Ability Fire Petard Mortar Round for details. Vehicle Weapons AVRE [Expand][Hide] Weapon AVRE See Weapon AVRE for details. Besa Hull MG [Expand][Hide] Weapon Besa Hull MG See Weapon Besa Hull MG for details. Retrieved from http //www.coh-stats.com/Vehicle Churchill_AVRE
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ActiveRecordとは ActiveRecordメソッド ActiveRecordメソッドを使用することで、様々な条件に応じてデータを取得できる。 (参考元) https //qiita.com/Hal_mai/items/babb19560ace072c99f5 (参考元) https //qiita.com/ryokky59/items/a1d0b4e86bacbd7ef6e8 new save create link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 link_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。{) new 指定したモデルと結びつく、テーブルのカラム名がキーとなったモデルクラス(ハッシュのようなもの)のインスタンスを生成する。 save newで生成したインスタンスを保存し、DBに反映させる。 create
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### Notes System Strings ### ### M01 Notes ### # A Medical Chart of Some Patient # [IDS_NOTES_Medical_Chart_Marie_1] COLOR,195,188,228 INCIDENT REPORT\nPATIENT NAME - Marie Louise Frellson\nAGE - 25SEX - Female\nDATE OF BIRTH - XXXXXXXXXXXXX\nSOCIAL SECURITY - XXXXXXXXXXXXX\nDATE ADMITTED - XXXXXXXXXXXXX CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_2] COLOR,195,188,228 (x)DISCHARGE SUMMARY _ RADIOLOGY REPORTS\n_ ALL RECORDS _ LABORATORY REPORTS\n(X) EMERGENCY REPORTS_CAUSE OF DEATH\n_ OTHER CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_3] COLOR,195,188,228 (x)DESCRIPTION OF INCIDENT\nPatient was admitted to the ER at 7 37 a.m. She was bleeding from the left arm and had sustained blunt force trauma to her face and neck. Patient had come in complaining only of a headache and did not appear to notice the extent of the injuries she had sustained. Patient was alert at all times and never discussed the reason for her injuries. CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_4] COLOR,195,188,228 Before any of the staff was able to assist in treating her, patient discharged herself from ER without notifying the attending doctor or nurse. No emergency contact information was available. All records released to Sheriff s department for further investigation.\n(X) RECORDS RELEASE ___ Sheriff James O Shea CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_5] COLOR,195,188,228 The above information is correct and factual,\nEmergency Room Supervisor\nMichael Clements\n(PLEASE FAX TO DEPARTMENT OF HEALTH AND SAFETY) CLEARCOLOR ### M02 Notes ### # Anniversary Celebration Flyer # [IDS_NOTES_Anniversary_Celebration_Flyer_1] COLOR,195,188,228 シェパーズグレン150周年記念\n9月20日と21日の土曜日と日曜日の2日間\n晴雨を問わず決行\nイベントは土曜の10時\nメインストリートのパレードで幕開けです。\n食事、ゲーム、乗馬、小型プールには バートレット市長も登場!\n最後のコスチュームコンテストでは授賞式があります!\n『アイオブザストーム』による生演奏に余興もあり!\n参加は自由。お子さんを連れてぜひ! CLEARCOLOR # Town History Book - The Public Face of Shepherd s Glen # [IDS_NOTES_Town_History_Book_1] COLOR,195,188,228 困難な開拓活動とそれに伴う好機は\nシェパーズグレンの歴史の一部である。\n約150年前、ある4名の巡礼者が信仰を広め\n幸福を得んがために新しい土地を探し続けた結果\n遂にこの土地に辿り着き、開拓を始めた。\nその土地は小さいながらもすぐに繁栄し賑わい\n会社や店は現在の大通りに建てられた。\n世紀の変わり目に湖や川の\n調査をしたがっている旅行者が来訪し\n後に旅行者向けの事業が発展した。 CLEARCOLOR [IDS_NOTES_Town_History_Book_2] COLOR,195,188,228 1950年代に市役所や図書館など\n市の原型となるものが改修された。\n1990年代には更なる発展を促し\n今まで以上の資金が必要とされた。\nしかし発展の最中でもシェパーズグレンは\n自らの思想を守るため\n閉鎖的な環境を保っていた。\n今もこの町が創設者の方達にとって\n誇れるものであるよう願いたい。 CLEARCOLOR ### M03 Notes ### # Needlepoint Prayer in Parent s Bedroom # [IDS_NOTES_Needlepoint_Prayer_1] COLOR,195,188,228 神よ お与えください\n信仰とは主の裁きを信じる事\n知恵とは主のあらゆる行い\nそして強さとは 主の導きを欲する心 CLEARCOLOR ### M04 Notes ### # Bartlett Mausoleum Inscription # [IDS_NOTES_Bartlett_Mausoleum_Inscription_1] COLOR,195,188,228 And until we meet again,\nMay God hold you in the hollow of his hand. CLEARCOLOR # Holloway Mausoleum Clue # [IDS_NOTES_Holloway_Mausoleum_Clue_1] COLOR,195,188,228 The epitaph over the Holloway Mausoleum reads \n Remember, soul, as you pass by\n As you are now so once was I.\n As I am now, you soon will be.\n Prepare yourself to follow me. CLEARCOLOR ### M05 Notes ### # Note Behind the Concierge Desk # [IDS_NOTES_Note_Behind_Concierge_Desk_1] COLOR,195,188,228 To whoever works the late shift,\nPlease deliver six bottles from my vineyard to the atrium before midnight.\nThere will be someone working late at the gift shop to give you the wine.\nKnock loudly. If I don t get my wine, don t bother coming to work tomorrow.\nMayor Bartlett CLEARCOLOR ### M06 Notes ### # Newspaper Article on 150 Year Celebration # [IDS_NOTES_Newspaper_Article_1] COLOR,195,188,228 Shepherd s Glen celebrates 150 years, By Scott Milner\nThe town of Shepherd s Glen will be alive with activities this weekend as it celebrates 150 years since its founding.\nThe celebrations begin Saturday morning with a parade down Main Street. In years past, many of the attendees have worn old-fashioned dress in keeping with the occasion. CLEARCOLOR [IDS_NOTES_Newspaper_Article_2] COLOR,195,188,228 The parade will feature members of the town s original founding families, with Mayor Sam Bartlett serving as Grand Marshall.\nShepherd s Glen was founded on the shores of Toluca Lake by five founding families. Their original homes are still standing today.\nOver its history, Shepherd s Glen has enjoyed overwhelming success and prosperity. It is listed as one of the top ten small towns in New England to live. CLEARCOLOR # Clue to Nora Holloway s Tormented Childhood - Entry in Nora s Diary # [IDS_NOTES_Clue_to_Noras_Tormented_Childhood_1] COLOR,195,188,228 Tuesday, January 5th\nI made first chair flute today. I was so excited. When I got home I told Mom and Dad right away.\nBut they didn t care. Dad went back into the garage to do whatever and Mom told me she expected nothing less. CLEARCOLOR [IDS_NOTES_Clue_to_Noras_Tormented_Childhood_2] COLOR,195,188,228 Like she could beat Casey for first chair that easily. It doesn t matter. It s never good enough.\nI wish I could be like Elle -- able to do whatever I want and get away with it. And Mom admires her for it. It s not fair. CLEARCOLOR # Birth Certificate Elizabeth Holloway # [IDS_NOTES_Birth_Cirtificate_Elizabeth_Holloway_1] COLOR,195,188,228 CERTIFICATE OF BIRTH\nCOUNTY OF TOLUCA, TO WIT \nI, John Crowley, Clerk of the County Court in and for said County, do hereby certify that the Birth Record discloses the fact that Laura Elizabeth Holloway, son / daughter of Harrison Holloway and Margaret Holloway, was born in said County on the 2nd day of April, 198-. CLEARCOLOR [IDS_NOTES_Birth_Cirtificate_Elizabeth_Holloway_2] COLOR,195,188,228 Given under my hand and official seal, this the 25th day of July, 198-.\nRecorded in Birth Register(signed) John Crowley Clerk, County Court\nNo. 2307, Page "S"Toluca County CLEARCOLOR # Birth Certificate Rebecca Shepherd # [IDS_NOTES_Birth_Cirtificate_Rebecca_Shepherd_1] COLOR,195,188,228 CERTIFICATE OF BIRTH\nCOUNTY OF TOLUCA, TO WIT \nI, Shelly Naseman, Clerk of the County Court in and for said County, do hereby certify that the Birth Record discloses the fact that Rebecca Anne Shepherd, son / daughter of David Shepherd and Martha Shepherd, was born in said County on the 21st day of November, 195-. CLEARCOLOR [IDS_NOTES_Birth_Cirtificate_Rebecca_Shepherd_2] COLOR,195,188,228 Given under my hand and official seal, this the 15th day of December, 195-.\nRecorded in Birth Register(signed) Shelly Naseman Clerk, County Court\nNo. 1904, Page "F"Toluca County CLEARCOLOR # Death Certificate Rebecca Shepherd # [IDS_NOTES_Death_Cirtificate_Rebecca_Shepherd_1] COLOR,195,188,228 OFFICIAL CERTIFICATE OF DEATH\nFULL NAMERebecca Anne Shepherd\nRESIDENCEShepherd s Glen\nPERSONAL INFORMATION\nSexFemale\nMarital StatusSingle\nDate of BirthNovember 21, 195- CLEARCOLOR [IDS_NOTES_Death_Cirtificate_Rebecca_Shepherd_2] COLOR,195,188,228 Age1 yrs. 10 mos. 3 ds.\nName of FatherDavid Shepherd\nName of MotherMartha Shepherd\nMEDICAL AFFIDAVIT OF DEATH\nDate of DeathSeptember 24, 195-\nCause of death was as follows (obscured)\n(signed) Dr. Frederick Bartlett\nRegistered No. 1486 CLEARCOLOR ### M07 Notes ### # Scarlet s Letter to Her Imaginary Friend # [IDS_NOTES_Scarlets_Letter_to_Imaginary_Friend_1] COLOR,195,188,228 Ruth,\nMy daddy just bought me this pencil! It s really cool, it has four colors. Look at what I made for you.\nYou are my best friend. I like the way you make me laugh when my daddy is sad. It was funny at dinner when he was very quiet and you made those funny faces and... CLEARCOLOR [IDS_NOTES_Scarlets_Letter_to_Imaginary_Friend_2] COLOR,195,188,228 I was laughing for a long time even after I went to bed. I wish you stayed at our house all the time because I get lonely now even when daddy is with me. Maybe you can make him laugh soon. Okay?\nNext time you come over, we can draw pictures together with my new pencil. Bye!\n(signed) Scarlet CLEARCOLOR ### M08 Notes ### # Original Cult Manifesto # [IDS_NOTES_Original_Cult_Manifesto_1] COLOR,195,188,228 Be it resolved, by the will of the undersigned, a new day of our faith has risen.\nNo longer content with the view of Paradise held so dearly by those of our faith who came before us, nor those still in worship today, we leave our blessed community of Silent Hill and come to this land as pilgrims, sworn to begin our faith anew. CLEARCOLOR [IDS_NOTES_Original_Cult_Manifesto_2] COLOR,195,188,228 Therefore, with the power and blessing of our mighty God, from whom all life and prosperity wells, we do establish this land and consecrate it Shepherd s Glen.\nMay our four families flourish and persevere, through all manner of hardships, with all sacrifice required, under God s consent and protection, for all time. CLEARCOLOR [IDS_NOTES_Original_Cult_Manifesto_3] COLOR,195,188,228 Signed,\nMason Bartlett\nCornelius Fitch\nEdwin Holloway\nIsaac Shepherd CLEARCOLOR ### Book of Ideals Strings ### # Manifesto of The New Way # [IDS_NOTES_Manifesto_of_The_New_Way_1] COLOR,195,188,228 In assurance of a beatified future, the four families and their descendents shall be bound by and shall execute the ideals set forth herein. In order that we should reap the rewards of this new charter, the following Tenets, which do not deviate from The Way, shall govern all members of the Faith \nNone shall speak out against The Resurrection.\nNone shall speak of the teachings of the old way. CLEARCOLOR # Importance of The Master of Arms # [IDS_NOTES_Importance_of_The_Master_of_Arms_1] COLOR,195,188,228 In the pursuit of creating a more perfect Way, rules must be followed and rules must be enforced. Any member who ignores this command shall be dealt with swiftly and in view of all. This shall ensure continued prosperity.\nIt is, therefore, imperative that the effective Master Of Arms not waive in the responsibility of enacting this power until his last day in this life.\nIn God s name, so shall it be. CLEARCOLOR # Importance of The Performer of Rites # [IDS_NOTES_Importance_of_The_Performer_of_Rites_1] COLOR,195,188,228 With the truth of the old believers fractured, it is essential that one person maintain and effectuate the modern sectarian rites we have toiled so faithfully to create and protect.\nAfter taking up the mantle of this post, The Performer Of Rites shall make a pilgrimage to the edge of the forsaken region to purify himself from the sins of the past. There he will beseech the forefathers for forgiveness and understanding.\nIn God s name, so shall it be. CLEARCOLOR # Importance Of The Keeper Of Lore # [IDS_NOTES_Importance_of_The_Keeper_of_Lore_1] COLOR,195,188,228 To continue on the path we have laid before us, it is vital that the people remember the road traveled. We must continually provide, update and nurture accurate records of the past that cannot be challenged by outsiders.\nOnce the lore has been handed over, The Keeper shall confine himself to an uncorrupted sanctuary. There he shall learn the history of The Founders.\nIn God s name, so shall it be. CLEARCOLOR # Importance Of The Executor Of Law # [IDS_NOTES_Importance_of_The_Executor_of_Law_1] COLOR,195,188,228 In defense of The Tenets, it is necessary that one person preside over the punishments of any members who have fallen from the Path. These rulings must be based on complete understanding of the laws set forth and must be executed without prejudice.\nThe Executor Of Law must not waive in the responsibility of enacting this power, he must declare his oath, in public forum, to uphold the ideals of The Book.\nIn God s Name, so shall it be. CLEARCOLOR ### M09 Notes ### # Letter written by Adam Shepherd - Inside Desk Drawer # [IDS_NOTES_Adams_Letter_In_Drawer_1] COLOR,195,188,228 I have failed. And they know it. They blame me. They should. I swore to protect this town, but I can t.\nThe streets decay before our eyes. The curse we always feared has come upon us. Worse yet,\nThe Order has returned, kidnapping and killing with impunity, brainwashing those they take in an effort to rebuild their flock. CLEARCOLOR [IDS_NOTES_Adams_Letter_In_Drawer_2] COLOR,195,188,228 Whether they want to punish us for the exodus of our forefathers or to simply breathe new life into the old ways, I don t know.\nBut they ve taken our people. The only thing left is to face the source of this evil, to fight it, and pray some hope can be restored.\nMy sole consolation is that I ll die where this all began. In Silent Hill. CLEARCOLOR # Adam Shepherd s Military File # [IDS_NOTES_Adams_Military_File_1] COLOR,195,188,228 CERTIFICATE OF RELEASE OR DISCHARGE FROM ACTIVE DUTY\nNAME SHEPHERD, ADAM J.\nRANK COL\nPAY GRADE O6\nDATE OF BIRTH 19540418\nPLACE OF ENTRY INTO ACTIVE DUTY FORT BENNING, GA\nLAST DUTY ASSIGNMENT AND MAJOR COMMAND XVIIITH AIRBORNE CORPS\nSTATION WHERE SEPARATED FORT BRAGG, NC\nDECORATIONS, MEDALS, BADGES, AND CAMPAIGN RIBBONS AWARDEDOR AUTHORIZED CLEARCOLOR [IDS_NOTES_Adams_Military_File_2] COLOR,195,188,228 GOOD CONDUCT AWARD, PURPLE HEART, SILVER STAR\nMILITARY EDUCATION BASIC PARACHUTE TRNG, AIR ASSAULT CRSE, US MIL COMMAND AND STAFF COLLEGE\nTYPE OF SEPARATION RELEASE FROM ACTIVE DUTY\nCHARACTER OF SERVICE HONORABLE\nNARRATIVE REASON FOR SEPARATION RETIREMENT CLEARCOLOR [IDS_NOTES_Adams_Military_File_3] COLOR,195,188,228 I hereby certify that the attached document is a true and accurate record to the best of my knowledge.\n(signed) Adam J. Shepherd CLEARCOLOR ### M10 Notes ### ### M11 Notes ### # Note with Code written by Prisoner # [IDS_NOTES_M11_Prisoner_Note_with_Code_01] COLOR,195,188,228 If anyone finds this note,\nI can help you access the gateway to your freedom.\nBut to escape your fate,\nYou must first visit solitary confinement.\nPrisoner Number 110391- CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_02] COLOR,195,188,228 I can help you access the gateway to your freedom. CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_03] COLOR,195,188,228 But to escape your fate, CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_04] COLOR,195,188,228 You must first visit solitary confinement. CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_05] COLOR,195,188,228 Prisoner Number 110391- CLEARCOLOR # Piece of Paper with Names of People - Wheeler gives to Alex # [IDS_NOTES_Paper_with_List_of_Names_1]Wheeler gave me this note. It reads \nMove the following. They are to be treated with special care.\nMilner\nAckers\nBrody\nMulchrone\nHolloway # This is a page from a newspaper. Found somewhere in the streets of Silent Hill? Or maybe in the Prison lobby? # [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_01] COLOR,195,188,228 For any readers looking to enjoy that good old Shepherd s Glen hospitality, you may want to reconsider your options. I recently stayed at the Shepherd s Inn, located conveniently just outside the downtown area. While our previous overnights at this CLEARCOLOR [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_02] COLOR,195,188,228 location were memorable, the year since their Sesquicentennial Celebration has not been kind to our neighboring burg. Our accommodations themselves were inhospitable, to put it mildly, and the locals seemed gruff and uninviting. CLEARCOLOR [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_03] COLOR,195,188,228 Even the Town Hall, once a friendly way for tourists to learn about the area s culture, stood in exceeding disrepair. On day two-- CLEARCOLOR ### M12 Notes ### ### M13 Notes ### ### M14 Notes ### # SHV Family Contracts # [IDS_NOTES_Shepherd_Family_Contract] COLOR,195,188,228 We, the Family Shepherd, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Master of Arms and willingly consign our child to the water in God s name. CLEARCOLOR [IDS_NOTES_Fitch_Family_Contract] COLOR,195,188,228 We, the Family Fitch, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Performer of Rites and willingly consign our child to the knife in God s name. CLEARCOLOR [IDS_NOTES_Bartlett_Family_Contract] COLOR,195,188,228 We, the Family Bartlett, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Executor of Law and willingly consign our child to the earth in God s name. CLEARCOLOR [IDS_NOTES_Holloway_Family_Contract] COLOR,195,188,228 We, the Family Holloway, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Keeper of Lore and willingly consign our child to the noose in God s name. CLEARCOLOR # Text from a Book Jacket. Found somewhere in the Cult hideout? Suggests someone in The Order is a bit skeptical # [IDS_NOTES_M14_Book_Jacket_Text_01] COLOR,195,188,228 Through the Fog - A Skeptic in Silent Hill\nby Paul Scheible CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_02] COLOR,195,188,228 Silent Hill A town known for its mysterious happenings and now-defunct cult, "The Order," which was recently exposed by Detective Douglas Cartland. CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_03] COLOR,195,188,228 But, what darkness really lies behind the simple veneer of this sleepy town? CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_04] COLOR,195,188,228 Paul Scheible s latest book chronicles his research during a two-year stay in the town,\nincluding detailed interviews with long-time residents, cult documents you won t find\nanywhere else, and an appendix of popular local legends. As expected, life in Silent Hill CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_05] COLOR,195,188,228 is far more mundane than you may have heard, and the "great evil" The Order sought to find\noriginated from the same abyss whence all religions spring nowhere darker than the\nfanatical minds of its followers. CLEARCOLOR ### Journal Entry Strings - PEOPLE I KNOW ### # Judge Margaret Holloway # # Joshua Shepherd # [IDS_JOURNAL_Joshua_After_Alex_discovers_Joshua_is_missing]母さんはジョシュアが何処にいるのか知らないし\n俺自身 何か胸騒ぎがする\n早くジョシュアの無事を確認しなければ [IDS_JOURNAL_Joshua_After_seeing_Joshua_run_into_Hotel]I think I saw Joshua running into the hotel. Was that really him, or am I seeing things? [IDS_JOURNAL_Joshua_After_Alex_Falls_Through_Floor]Joshua just stood there and did nothing while I fell through the floor. Maybe it s not him. Josh would never do that to me. [IDS_JOURNAL_Joshua_After_Alex_sees_Joshua_in_Graveyard]I saw Joshua again in the graveyard. But he always runs away before I can get to him. What s he so afraid of? [IDS_JOURNAL_Joshua_After_confronting_Lillian_about_Adam s_letter]The whole town s disappearing and everything leads to Silent Hill. That s where Joshua is. I know it. [IDS_JOURNAL_Joshua_After_Judge_tells_Alex_about_the_sacrifices]My God. Nora Holloway, Joey Bartlett, Scarlet Fitch...all murdered by their own parents. But not Joshua, that s what Judge Holloway said. Dad couldn t do it. That means he s alive. # Lillian Shepherd # [IDS_JOURNAL_Lillian_After_Lillian_Gets_Kidnapped]They took her. I know she s involved in all this somehow, but she doesn t deserve to get hurt. [IDS_JOURNAL_Lillian_After_Alex_Does_or_Doesn t_Kill_Mom]I never thought I d hear Mom say that she loved me. But I guess it took the fear of death to make her realize it. I spent so long hating her, and now, I can t believe she s gone. # Adam Shepherd # [IDS_JOURNAL_Adam_After_Adam_is_Killed_by_Pyramid_Head]I can t believe he was still alive, after all that. He wanted forgiveness. Well, he can t have it. Repenting on your deathbed doesn t make up for a lifetime of neglect. I m sorry, but too much has happened. # Crazy Man in Graveyard # [IDS_JOURNAL_Graveyard_Man_Name]Crazy Man in Graveyard [IDS_JOURNAL_Graveyard_Man_After_Alex_First_Sees_Mayor_Digging_Graves]This man was digging graves in the cemetery, but I get the sneaking suspicion he doesn t work there. I couldn t talk to him, and I m not sure he d be any help even if I could. # Elle Holloway # [IDS_JOURNAL_Elle_After_Alex_Wakes_Up_On_Shore]When I woke up on the shore, Elle was gone. The Order must have her. But I m gonna find her. I swear to God, I will. She s not going to become another missing person like those people on her flyers. I won t let that happen. # Deputy James Wheeler # # Curtis Ackers # [IDS_JOURNAL_Curtis_After_Meet]This dude is nuts. He nearly blew my head off. But, he gave me a good lead on where the broken watch came from and he s got a shop full of stuff I might be able to use. # Woman Locked in Hotel Room # [IDS_JOURNAL_Woman_Name]Woman Locked in Hotel Room [IDS_JOURNAL_Woman_After_Meet]This woman s voice sounded sweet. I don t know why she s locked herself in a hotel room. [IDS_JOURNAL_Woman_After_Alex_Trades_the_Postcards_for_the_206_Key]She asked me to find her memories, but she never came out of the room. # Mayor Sam Bartlett # [IDS_JOURNAL_Bartlett_After_Mayor_is_Killed]I m still not sure what happened in that Greenhouse, what it was that killed him, or how we got to this point. What s clear is that Joey Bartlett is still missing, and there s something much larger going on here than I originally thought. # Doctor Martin Fitch # [IDS_JOURNAL_Fitch_Name]Doctor Martin Fitch [IDS_JOURNAL_Fitch_After_Alex_sees_the_Doctor_outside_his_Office]Dr. Fitch has lost his mind. I saw him all the time when I was a kid, and he was the most calm, collected guy. Now he looks like he s ready to kill somebody...or himself. [IDS_JOURNAL_Fitch_After_Doctor_is_Killed]If that demon hadn t killed Dr. Fitch, he would have eventually done it himself. But what happened to his daughter that was so bad he would torture himself that way? Does he even know? Is it grief or guilt? And how is this all connected to Joshua? I m running out of people to ask. # Man in Confessional # [IDS_JOURNAL_Confess_Name]Man in Confessional [IDS_JOURNAL_Confess_After_Alex_Speaks_with_Man]I heard this man asking for forgiveness on the other side of the confessional. His voice was filled with pain, and remorse... Then he left, and I never got the chance to meet him face to face. # Man Locked Up in Hospital # ### Journal Entry Strings - CREATURES I VE FOUGHT ### ### Mission Objective Strings - What to Do!!! ### ### M03 Mission Objectives ### [M03_Objective_ExploreHouse]- 家の中を調べる [M03_Objective_Investigate_Basement]- 地下室を調べる [M03_Objective_Drain_Basement]- 地下室の水を排水する [M03_Objective_SearchForJosh]- ジョシュアはこの家にはいない 他を当たろう ### M04 Mission Objectives ### [M04_Objective_SearchForJosh]- Search the graveyard and nearby sections of the town for information on Joshua s disappearance. [M04_Objective_InfoAboutGun]- Find someone who knows something about fixing guns. [M04_Objective_FindCurtis]- Find Curtis shop. [M04_Objective_FindMayor]- Find Mayor Bartlett. He was digging graves in the cemetery. [M04_Objective_SearchMasoleum]- Search the Bartlett Mausoleum for information. [M04_Objective_OpenCasket]- Open the lock to the casket inside the Bartlett Mausoleum. ### M05 Mission Objectives ### [M05_Objective_GetToJosh]- Catch up to Joshua. [M05_Objective_RestorePower]- Restore power to the Hotel to get the elevator working. [M05_Objective_UseElevator]- Power has been restored. Use the elevator. [M05_Objective_CutPainting]- There seems to be something behind the painting. Cut it to find out what. [M05_Objective_OpenJoshDoor]- Room 306 has a unique lock. Find way to open it. [M05_Objective_FindMemories]- Find three memories for the lady in room 301. [M05_Objective_UseKey]- Use the key I got from the lady in room 301. [M05_Objective_SearchGreenhouse]- Search the greenhouse. [M05_Objective_TalkToMayor]- Ask Mayor Bartlett what he is doing here. [M05_Objective_DestroySepulcher]- Destroy Sepulcher. ### M06 Mission Objectives ### [M06_Objective_JailCell]- Escape the jail cell. [M06_Objective_FollowWheeler]- Follow Deputy Wheeler through the station. [M06_Objective_ChiefsOffice]- Retrieve my gear from my Dad s Office. [M06_Objective_MeetElle]- Escape the station and meet up with Elle. [M06_Objective_SaveElle]- Rescue Elle. [M06_Objective_ProtectElle]- Keep Elle Safe. [M06_Objective_EscapeSewers]- Find a way out of the sewers. ### M07 Mission Objectives ### [M07_Objective_InvestigateArea]- Investigate the area. [M07_Objective_FindJoshua]- Find Joshua. [M07_Objective_DefeatScarlet]- Defeat Scarlet. ### M08 Mission Objectives ### ### M08B Mission Objectives ### [M08B_Objective_Enter_House]- Traverse the Cemetery and enter the Shepherd House from the backyard. ### M09 Mission Objectives ### [M09_Objective_Unlock_Attic]- Find a way into the attic. [M09_Objective_Ask_Mom]- Talk to Mom about Dad s letter. [M09_Objective_EscapeHouse]- Escape the house. [M09_Objective_UnlockDoor]- Find a way to unlock the front door. [M09_Objective_SolvePuzzles]- Solve each puzzle. ### M11 Mission Objectives ### [M11_Objective_FindWheeler]- Find Wheeler. [M11_Objective_EscortWheeler]- Escort Wheeler to safety. [M11_Objective_Escape]- Find a way out. [M11_Objective_FindElle]- Find Elle. [M11_Objective_DefeatAmnion]- Defeat Asphyxia. [M11_Objective_FollowJoshua]- Follow Joshua. ### M12 Mission Objectives ### [M12_Objecitve_FollowJosh]- Joshua is trying to lead me somewhere. I need to find out where he s going. [M12_Objective_GateKey]- Find the Gate Key. ### M13 Mission Objectives ### [M13_Objective_ExploreChurch]- Search the church for anything helpful. [M13_Objective_FindFiveTablets]- Find the pieces missing from the five prongs. [M13_Objective_TalkToAdam]- Talk to dad. [M13_Objective_FollowPyramidHead]- Follow the monster. [M13_Objective_FindSteamProtection]- I have to find something that will protect me from the steam. [M13_Objective_UseElevator]- Find out where the monster went. ### M14 Mission Objectives ### [M14_Objective_FindElle]- Find Elle. [M14_Objective_SaveElle]- Save Elle. [M14_Objective_Wheel]- Uncover your past. ### Journal Entry Strings - THINGS TO REMEMBER ### ### M01 Journal Entries ### [M01_CombatManual_01]戦闘の基礎: \n\n今時の兵士には厳しい訓練と あの世へ行く心構えが必要だ。 ここには戦場を生き抜く技術が載せてある。 [M01_CombatManual_04]複数の敵に囲まれたときは、 こちらに気づいている一番近くの敵の方向を向く。 \n\nターゲットに選んだ敵はライトで照らされる。 [M01_CombatManual_06]弱攻撃、強攻撃、ため攻撃とコンボについて: \n\n戦闘モード時、 ACTION を押すと弱攻撃\n HEAVY_ATTACK を押すと強攻撃だ。 [M01_CombatManual_07]強攻撃は HEAVY_ATTACK を押し続けることで 威力の高いチャージ攻撃を出すことができる。 \n\n強攻撃に続き、連続で弱攻撃をすることで 連続攻撃となる。これがコンボだ。 [M01_Keypad_Clue]レントゲン写真に624872という数字が書かれている ### M02 Journal Entries ### ### M03 Journal Entries ### ### M04 Journal Entries ### [M04_CombatManual_01]銃撃戦の基礎 [M04_Mayor_Bartlett_Digging_Journal]Mayor Bartlett spends a lot of time in the graveyard - digging graves... [M04_Missing_Children_Journal]Joshua is not the only person to have disappeared from Shepherd s Glen. A lot of people have disappeared without trace. [M04_Wheeler_Helping_Elle_Journal]Deputy Wheeler worked with Adam Shepherd and now he s helping Elle. [M04_Wheeler_At_PoliceStation_Journal]Deputy Wheeler is at the Police Station - he doesn t go outside much. [M04_Curtis_Fix_Gun_Journal]Curtis is a fix it guy - he may be able to help repair Adam s broken gun. [M04_Elle_Friend_Journal]Elle is an old high school friend. [M04_Judge_Studying_History_Journal]Judge Holloway is spending a lot of time looking through the town s history, trying to find some explanation for what s going on. [M04_Four_Founders_Journal]There are four founding families for the town - Bartlett, Fitch, Holloway and Shepherd. [M04_Bartletts_Winery_Journal]The Bartlett s have a winery. ### M05 Journal Entries ### [M05_Note7_Journal]Mr. Jones,\n\nI saw something strange the other night and I wanted to bring it to your attention. I d unlocked the service doors to the Atrium to let Mayor Bartlett in ・just like I usually do. I came by later to see if he needed any help (you know how I like to grow things too) and I saw him dragging one of his bags of fertilizer inside. Only it didn t look like any kind of fertilizer bag I ve ever used. It was real heavy and he seemed to be kinda struggling with it. He didn t see me, so I crept away. Should I tell the sheriff? I don t know what to do, but I thought you should know.\n\nPaul Ashley ### M06 Journal Entries ### ### M07 Journal Entries ### ### M08 Journal Entries ### ### M08b Journal Entries ### [M08b_Rituals_Under_Lodge_Journal]The four founding families had ritualistic meetings in a secret chamber hidden under the Town Hall. ### M09 Journal Entries ### ### M10 Journal Entries ### ### M11 Journal Entries ### [M11_Prisoner_Journal]A prisoner with the number 110391 writes \n"To escape your fate, you must first visit solitary confinement." ### M12 Journal Entries ### ### M13 Journal Entries ### [M13_Psalm_Journal]It s an excerpt from a Psalm \n"Blessed is the man who does not tread the path of the wicked,or stand in the way of sinners, or sit in the seat of mockers." [M13_Hymn_Journal]It contains a few lines from a hymn \n"Where shall my wondering soul begin? How shall we all to heaven aspire?" ### M14 Journal Entries ### ###Added after Initial Torture Struggle### [M14_Journal_01]The Original Founders of Shepherd s Glen left Silent Hill to start a new life.\n They were worried about the old God s wrath, so they made a pact. Every 50 years, each family must sacrifice one of their children to appease their new God. [M14_Journal_02]When it came time for the current town descedents to fulfill their blood oath...\n Judge Holloway choked Nora to death, Dr. Fitch dismembered Scarlett, and Mayor Bartlett buried poor Joey alive.\n My Dad could not sacrifice Joshua. [M14_Journal_03]Dad didn t follow through with the Pact, so Judge Holloway returned to the old ways, the true faith of The Order. [M14_Journal_04]The townsfolk who disappeared have either converted to the Old Faith, or been murdered by The Order. [M14_Journal_05]Curtis is a member of The Order. Not very surprising.... ###Added after Killing Curtis### [M14_Journal_06]Elle was almost tortured by Curtis, but I killed that sick bastard before he could do anything to her. ###Added after Saving or Failing to Save Wheeler### [M14_Journal_07_saved]The Order almost tortured Wheeler to death. It s a good thing I was there to save him.\n I hope he and Elle make it out of the Lair safely. [M14_Journal_07_died]The Order tortured Wheeler to death. I m going to make them pay for that! I hope Elle can escape by herself... [M14_Journal_08]I still have to find Joshua! I can t leave my little brother alone in this terrible place. ###Added after Defeating Amnion### [M14_Journal_09]The child sacrifices took place here, in The Order Lair. I still can t believe they d kill their own children. [M14_Journal_10]Joshua died on Toluca Lake because I couldn t save him. All this time, and it was my fault... ### M15 Journal Entries ### [IDS_JOURNAL_Alternate_Ending_Good]Alternate Ending Good. [IDS_JOURNAL_Alternate_Ending_Bad]Alternate Ending Bad. [IDS_JOURNAL_Alternate_Ending_Pyramid_Head]Alternate Ending Pyramid Head. [IDS_JOURNAL_Alternate_Ending_Hospital]Alternate Ending Hospital. [IDS_JOURNAL_Alternate_Ending_UFO]Alternate Ending UFO. [IDS_JOURNAL_Kicker_Ending_Polaroid]Oh, so this is when that picture of me was taken. ### Global Journal Entries ### ### The 11 Polaroids with Psychological Insights ### # Bosses - 4 Pictures # [IDS_JOURNAL_Polaroid_1]Joey Bartlett sitting in the Tree House in our backyard. [IDS_JOURNAL_Polaroid_2]Scarlet Fitch, in her bedroom with all of her dolls. [IDS_JOURNAL_Polaroid_3]Nora Holloway sitting on the Town Hall steps. [IDS_JOURNAL_Polaroid_4]公園で巨大な蜘蛛が 俺のおもちゃの兵士に這い進んでいる # Other People/Things - 7 Pictures # [IDS_JOURNAL_Polaroid_5]母さんとハロウェイ判事が俺の家でしゃべっている [IDS_JOURNAL_Polaroid_6]Dad and Deputy Wheeler on the Police Boat. [IDS_JOURNAL_Polaroid_7]Joshua taking a picture of himself in our bathroom. [IDS_JOURNAL_Polaroid_8]父のハンティングルームの写真だ しかしジョシュアはどうやって撮ったんだろう? [IDS_JOURNAL_Polaroid_9]The repair guy Curtis Ackers in his shop. [IDS_Polaroid_Bunny]ウサギ人形のロビーがジョシュのリュックに入っている [IDS_JOURNAL_Polaroid_11]Hey... This is me. What am I doing? ### The 18 Drawings - poems to describe Pyramid Head as the bogeyman### [IDS_JOURNAL_Drawing_M03_A]スティーブンはどこなのママ? 一緒に遊べなくて寂しいよ\nまぁ そんな事言っちゃダメよ スティーブンは悪い子なんだから [IDS_JOURNAL_Drawing_M03_B]ビリーとサリーも?あの子達も何か悪い事を?\n残念ながらね…あなたの友達は皆いなくなったわ [IDS_JOURNAL_Drawing_M04]Beware of he who took them- he goes by many names.\nThe Bogeyman, the Shadowed One, but all are he, the same. [IDS_JOURNAL_Drawing_M05]For every sin a child has, must be a punishment to bear.\nYour friends are now beyond our reach trapped deep within his lair. [IDS_JOURNAL_Drawing_M07_A]Remember to always behave, for sins he won t abide.\nHe wields a rusty, jagged blade, to cut out your insides. [IDS_JOURNAL_Drawing_M07_B]The lying little children, with souls selfish and small,\nWill find their wriggling tongues cut out, and nailed to his wall. [IDS_JOURNAL_Drawing_M08_A]And if they take what is not theirs, there can be no doubt\nHe ll stretch their skin until it snaps, and all the blood drains out. [IDS_JOURNAL_Drawing_M08_B]The bullies and their spiteful wrath will find torment as well,\nSoon he will strike them where they stand and drag them into hell. [IDS_JOURNAL_Drawing_M09]Child, you must obey your parents do everything they say.\nLittle ones who do otherwise, he tortures in the flames. [IDS_JOURNAL_Drawing_M10A]Beatings cleanse the soul, they say, and that is what he ll do\nIf you don t control your anger then you ll feel his anger too. [IDS_JOURNAL_Drawing_M11]You are your brother s keeper, remember it always.\nOr else, the Bogeyman will chain you underneath the waves. [IDS_JOURNAL_Drawing_M13]And while good children live, bad ones cannot escape their fate\nFor once you hear his screeching wail, it s already too late. [IDS_JOURNAL_Drawing_M14]So do not cry aloud at night耀tay hidden in your bed...\nOr the Bogeyman from Silent Hill will come chop off your head. ### INVENTORY Props Strings ### [IDS_INVENTORY_M03_Old_Revolver]Old Revolver [IDS_INVENTORY_M08_Elizabeth_Holloway_Birth_Certificate]Elle Holloway Birth Certificate [IDS_INVENTORY_M08_Rebecca_Shepherd_Birth_Certificate]Rebecca Shepherd Birth Certificate [IDS_INVENTORY_M08_Rebecca_Shepherd_Death_Certificate]Rebecca Shepherd Death Certificate ### AMBIENT Text Strings ### ### M01 Ambient ### [IDS_AMBIENT_M01Nightmare_Hospital_Sign_2]ATTENTION NURSING STAFF All medications to be administered daily before 9 00 a.m. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_3]ATTENTION New admissions must provide ID [IDS_AMBIENT_M01Nightmare_Hospital_Sign_4]Do NOT give rubber gloves to children. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_5]Visiting hours are from 9 00 a.m. to 9 00 p.m. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_6]Staff only beyond this point. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_7]ID Bracelet must be worn at ALL times. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_8]Please keep noise to a minimum. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_9]If you have donated blood within the past 3 months, please notify staff. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_10]NOTICE It is illegal to carry firearms/ammunition beyond this point. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_11]God Bless America [IDS_AMBIENT_M01Nightmare_Hospital_Sign_12]Loose Lips Sink Ships [IDS_AMBIENT_M01Nightmare_Hospital_Sign_13]Please present military ID at check-in desk. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_14]RESTRICTED AREA Department Of Health Officials Only [IDS_AMBIENT_M01Nightmare_Hospital_Sign_15]Oxygen In Use [IDS_AMBIENT_M01Nightmare_Hospital_Sign_16]AVOID HEALTH RISKS! WEAR GLOVES [IDS_AMBIENT_M01Nightmare_Hospital_Sign_17]Charts must be filled in by attending nurse. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_18]Do not reuse gowns. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_19]DUE TO RECENT STATE HEALTH REGULATIONS, ONLY STAFF ARE ALLOWED IN STATION [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_01]MISSING! [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_02]Lydia Findly [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_03]Trevor F. White [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_04]Albert Lords [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_05]Roberta T. Morgan [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_06]Edward C. Briggs [IDS_AMBIENT_M01Nightmare_Button_Sign_01]Do Not Push Under Any Circumstances [IDS_AMBIENT_M01Nightmare_Button_Sign_02]To Be Pushed On Doctor s Orders Only [IDS_AMBIENT_M01Nightmare_Button_Sign_03]Hey! Don t mess with this button unless YOU ARE A DOCTOR!!! - Dr. L. [IDS_AMBIENT_M01Nightmare_Directors_Desk_Nameplate]Dr. Stephen Copen ### M02 Ambient ### [IDS_AMBIENT_SGTown1_Corner_Stone_on_Town_Hall]"Faith is the greatest foundation for success" - Shepherd s Glen Town Hall [IDS_AMBIENT_SGTown1_Celebration_Banner]SHEPHERD S GLEN 150TH CELEBRATION! September 20-21 [IDS_AMBIENT_SGTown1_Bartlett_Winery_Sign]BARTLETT, Vineyard and Winery, A Local Winery with a Tradition of Excellence ### M03 Ambient ### [IDS_AMBIENT_Alex1_Military_Poster_1]Be a man among men [IDS_AMBIENT_Alex1_Military_Poster_2]Clean your room, maggot! [IDS_AMBIENT_Alex1_Books_on_Bookshelf_1]The Man In The Iron Mask [IDS_AMBIENT_Alex1_Books_on_Bookshelf_2]Beyond Good And Evil [IDS_AMBIENT_Alex1_Books_on_Bookshelf_3]Frankenstein [IDS_AMBIENT_Alex1_Books_on_Bookshelf_4]The Adventures Of Pinocchio [IDS_AMBIENT_Alex1_Books_on_Bookshelf_5]Twenty Thousand Leagues Under The Sea [IDS_AMBIENT_Alex1_Books_on_Bookshelf_6]The Odyssey [IDS_AMBIENT_Alex1_Books_on_Bookshelf_7]Hamlet [IDS_AMBIENT_Alex1_Books_on_Bookshelf_8]Metamorphosis [IDS_AMBIENT_Alex1_Shepherd_House_Number]1133 Main Street ### M04 Ambient ### [IDS_AMBIENT_SGTown2_Bartlett_Mausoleum_Inscription]And until we meet again, may God hold you in the hollow of his hand. ### M05 Ambient ### [IDS_AMBIENT_M05Hotel_Signage_2]KEEP OUT UNTIL FURTHER NOTICE [IDS_AMBIENT_M05Hotel_Signage_3]DANGER These areas off limits until further notice. Thank you. SHFD [IDS_AMBIENT_M05Hotel_Signage_4]DANGER This area off limits until further notice. Please do not enter. [IDS_AMBIENT_M05Hotel_Signage_5]This area is out of service to hotel guests and staff. We apologize for any inconvenience. [IDS_AMBIENT_M05Hotel_Signage_6]DANGER - DO NOT USE. [IDS_AMBIENT_M05Hotel_Signage_7]This staircase is not in use. [IDS_AMBIENT_M05Hotel_Signage_8]CLOSED UNTIL FURTHER NOTICE Due to recent damage, these stairs are unsafe for use by guests. We re sorry for the inconvenience! [IDS_AMBIENT_M05Hotel_Signage_9]PARDON OUR DUST! We re working hard to make a great hotel even better! Sorry for the inconvenience. ### M06 Ambient ### ### M07 Ambient ### ### M08 Ambient ### [IDS_AMBIENT_SGTown4_Corner_Stone_on_Town_Hall]"Faith is the greatest foundation for success" - Shepherd s Glen Town Hall [IDS_AMBIENT_SGTown4_Celebration_Banner]SHEPHERD S GLEN 150TH CELEBRATION! September 20-21 [IDS_AMBIENT_SGTown4_Bartlett_Winery_Sign]BARTLETT, Vineyard and Winery, A Local Winery with a Tradition of Excellence ### M09 Ambient ### [IDS_AMBIENT_M09Alex2_Note_On_Refrigerator]Remember to feed Corwin. - Lillian [IDS_AMBIENT_M09Alex2_Note_On_Refrigerator]A colored pencil drawing labeled "Alex, Dad and Me" [IDS_AMBIENT_M09Alex2_Motivational_Military_Sign]Keep your friends close and your enemies in a body bag ### M10 Ambient ### [IDS_AMBIENT_M10SHTown1_Silent_Hill_Sign]Welcome to Silent Hill ### M11 Ambient ### [IDS_AMBIENT_M11Prison_Signage_01]There is absolutely no talking in hallways. [IDS_AMBIENT_M11Prison_Signage_02]Remember why you are here. [IDS_AMBIENT_M11Prison_Signage_03]No loud noise, pushing, or fighting while in line. [IDS_AMBIENT_M11Prison_Signage_04]Solitary [IDS_AMBIENT_M11Prison_Signage_05] COLOR,195,188,228 NOTICE All visitors must check in with guard before entering. ID badges must be worn at all times. CLEARCOLOR [IDS_AMBIENT_M11Prison_Signage_06]Eyes down. [IDS_AMBIENT_M11Prison_Signage_07]Speak only when spoken to. [IDS_AMBIENT_M11Prison_Signage_08]You have no rights. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_01]BEYOND THIS POINT Fumes exceed safe levels for human exposure. Gasmasks MUST be worn at all times. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_02]WARNING You MUST stop here if red light is on. Failure to heed this warning may lead to serious injury or death. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_03]SAFETY CHECK Chamber is not neutralized until green light is on. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_04]MAX PRESSURE 1500 PSI [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_05]Secure all straps. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_06]Dangerous Gasses Are Present [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_07]Please lock all chambers when you are finished. ### M12 Ambient ### [IDS_AMBIENT_M12SHTown2_Coin_Op_Signage]Resident Hazard [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_01]CAUTION STEAM [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_02]CAUTION HOT [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_03]CUIDADO CALIENTE! [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_01]STOP! This area is off limits. [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_02]STOP! Be prepared to show identification. [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_03]CHECKPOINT AHEAD Be prepared to show identification. ### M13 Ambient ### [IDS_AMBIENT_M13Church_Church_Signage_01]Church Of The Holy Way [IDS_AMBIENT_M13Church_Church_Signage_02]Times Of Worship Daily at dawn and dusk. [IDS_AMBIENT_M13Church_Church_Signage_03]Question not your faith, but your devotion. [IDS_AMBIENT_M13Church_Church_Signage_04]Church Of The Holy Way [IDS_AMBIENT_M13Church_Church_Signage_05]Bingo Daily at dawn and dusk. [IDS_AMBIENT_M13Church_Church_Signage_06]Pancake breakfast served Sundays. [IDS_AMBIENT_M13Church_Church_Signage_07]Today s Hymns 4, 8, 15, 16, 23, 42 [IDS_AMBIENT_M13Church_Confessional_Sign_01]Prepare your tongue to speak only truth. [IDS_AMBIENT_M13Church_Confessional_Sign_02]Think before you knock. [IDS_AMBIENT_M13Church_Confessional_Sign_03]There is no turning back. [IDS_AMBIENT_M13Church_Confessional_Sign_04]If you knock, He will listen. ### M14 Ambient ### [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_01]STOP No unauthorized persons allowed beyond this point. [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_02]CHECKPOINT Be prepared to show proper identification. [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_03]CHECKPOINT Precautions are for your security and the good of the Faith. [IDS_AMBIENT_M14lair_Warning_Signage_01]WARNING Construction area [IDS_AMBIENT_M14lair_Warning_Signage_02]WARNING Dangerous equipment [IDS_AMBIENT_M14lair_Torture_Room_Signage_01]Return all tools to their proper place. [IDS_AMBIENT_M14lair_Torture_Room_Signage_02]Clean all tools before returning them to storage. ### PC SPECIFIC STRINGS #### [M01_MapUse_01_PC] [M01_BasicTip_1_PC] [M01_Inventory_1_PC]暗い場所ではライトを点けて下さい [M01_Inventory_2_PC] [M02_MapDisplay_PC]地図から現在の目的を確認できます ### Journal Entry Strings - THINGS TO REMEMBER ### ### M01 Journal Entries ### [M01_CombatManual_02_PC]武器の装備: \n\n武器を装備するには[武器]ボタンを押し、 左スティックで装備したい武器を選ぶ。 [M01_CombatManual_03_PC]戦闘モードとターゲットについて: \n\n戦闘モードに入るには[ターゲット]ボタンを押し続ける。 すると装備している武器を構える。 \n\n戦闘モードに入った上で 敵が近くに居ると、 自動的に一番近くの敵に照準を合わせる。 [M01_CombatManual_05_PC]ターゲットを変えたければ敵の居る方向 (普通は右か左だ)に右スティックを押す。 \n\n敵を倒したら戦闘モードをやめるといい。 [M01_CombatManual_06_PC]チャージアタック、及びコンボについて \n\n [M01_CombatManual_07_PC]強攻撃は[強攻撃]ボタンを押し続けることで 威力の高いチャージ攻撃を出すことができる。 \n\n強攻撃に続き、連続で弱攻撃をすることで 連続攻撃となる。これがコンボだ。 ### M04 Journal Entries ### [M04_CombatManual_02_PC]銃器の装備: \n\n銃を装備するには、[武器]ボタンを押して 武器セレクト画面を出します。 それから銃を選んでください。 [M04_CombatManual_03_PC]銃器を撃つ: \n\nL2ボタンを押したままにすると射撃モードに入ります。\nR2ボタンで発砲します。 [M04_CombatManual_04_PC]銃で殴る: \n\n射撃モード中に[強攻撃]ボタンを押すと銃で殴ります。 [M04_CombatManual_05_PC]弾薬のリロード: \n\n予備の弾薬が残ってさえいれば、 自動的に最後の弾を撃った後に リロードします。\n\n弾薬が空になる前に リロードすることは有利なことです。 近接戦闘で隙ができるのを防ぎます。\n\nリロードは□ボタンで行えます。
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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4255.html
【登録タグ Silver Forest 2006-2012 BEST II H Silver Forest Silver Forest 2006-2012 BESTⅠ なつみ リーインカーネイション 曲 東方秘封魔術】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*